Chaos Breath | Inflict Dark damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |  |
Cold Breath | Inflict Water damage equal to ATK x10 to all enemies. Affected by enemy element and defense. |    |
Curse Breath | Inflict Dark damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |   |
Dark Breath | Inflict Dark damage equal to ATK x10 to all enemies. Affected by enemy element and defense. |    |
Earth Breath | Inflict Wood damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |  |
Fire Breath | Inflict Fire damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |  |
Flame Breath | Inflict Fire damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |   |
Flash Breath | Inflict Light damage equal to ATK x10 to all enemies. Affected by enemy element and defense. |    |
Heat Breath | Inflict Fire damage equal to ATK x10 to all enemies. Affected by enemy element and defense. |    |
Ice Breath | Inflict Water damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |  |
Overdrive | Inflict Light damage equal to ATK x300 to all enemies. Affected by enemy element and defense. |   |
Petit Cold Breath | Inflict Water damage equal to ATK x2 to all enemies. Affected by enemy element and defense. |  |
Petit Heat Breath | Inflict Fire damage equal to ATK x2 to all enemies. Affected by enemy element and defense. |  |
Petit Wind Breath | Inflict Wood damage equal to ATK x2 to all enemies. Affected by enemy element and defense. |  |
Plasma Breath | Inflict Light damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |   |
Rock Breath | Inflict Wood damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |   |
Splash Breath | Inflict Water damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |   |
Thunder Breath | Inflict Light damage equal to ATK x5 to all enemies. Affected by enemy element and defense. |  |
Valkyrie Strike | Inflict Wood damage equal to ATK x200 to all enemies. Affected by enemy element and defense. |  |
Wind Breath | Inflict Wood damage equal to ATK x10 to all enemies. Affected by enemy element and defense. |    |
Blaze Ball | Deal 25000 Fire damage to all enemies. Affected by enemy element and defense. |  |
Chaos Ball | Deal 3000 Dark damage to all enemies. Affected by enemy element and defense. |  |
Cold Ball | Deal 1000 Water damage to all enemies. Affected by enemy element and defense. |   |
Curse Ball | Deal 25000 Dark damage to all enemies. Affected by enemy element and defense. |   |
Dark Ball | Deal 1000 Dark damage to all enemies. Affected by enemy element and defense. |   |
Earth Ball | Deal 3000 Wood damage to all enemies. Affected by enemy element and defense. |  |
Fire Ball | Deal 3000 Fire damage to all enemies. Affected by enemy element and defense. |  |
Flash Ball | Deal 1000 Light damage to all enemies. Affected by enemy element and defense. |   |
Heat Ball | Deal 1000 Fire damage to all enemies. Affected by enemy element and defense. |   |
Ice Ball | Deal 3000 Water damage to all enemies. Affected by enemy element and defense. |  |
Plant Ball | Deal 25000 Wood damage to all enemies. Affected by enemy element and defense. |  |
Plasma Ball | Deal 25000 Light damage to all enemies. Affected by enemy element and defense. |  |
Splash Ball | Deal 25000 Water damage to all enemies. Affected by enemy element and defense. |  |
Thunder Ball | Deal 3000 Light damage to all enemies. Affected by enemy element and defense. |  |
Wind Ball | Deal 1000 Wood damage to all enemies. Affected by enemy element and defense. |   |
Twin Pole Oni Flame Slash | Inflict damage equal to ATK x200 to 1 enemy. Affected by enemy element and defense. |    |
Ancient Chain Vine | 25% damage reduction for 2 turns. |   |
Defensive Stance | 50% damage reduction for 3 turns. |       
      
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I will protect you | 50% damage reduction for 2 turns. |    |
Immortal Guard | 30% damage reduction for 4 turns. |    |
Iron Wall Stance | 50% damage reduction for 5 turns. |       
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Marakukaja | 25% damage reduction for 9 turns. |   |
Merciful Protection | 35% damage reduction for 1 turn. |      |
Protection of Divine Wisdom | 75% damage reduction for 1 turn. |      |
Rock Shield | 50% damage reduction for 1 turn. |    |
Solid Bulwark | 50% damage reduction for 1 turn. |  |
The Feathered Garment of Yomi | 35% damage reduction for 3 turns. |       |
The Twelve Labours | 30% damage reduction for 2 turns. |  |
Don't forget 3.OCT.11 | Give 10 seconds to move orbs without triggering matches. |  |
Dark Blaster | Reduce 20% of all enemies' HP. Ignore enemy element and defense. |    |
God Gravity | Reduce 45% of all enemies' HP. Ignore enemy element and defense. |    |
Hell's Raging Wind | Reduce 5% of all enemies' HP. Ignore enemy element and defense. |  |
Hokuto Iron PAW-m Wave | Reduce 25% of all enemies' HP. Ignore enemy element and defense. |  |
Malice | Reduce 10% of all enemies' HP. Ignore enemy element and defense. |  |
Wrath of God | Reduce 35% of all enemies' HP. Ignore enemy element and defense. |     |
Here's to 5 years, TAMA! | Recover 555555 HP. |  |
Light of Healing | Recover 500 HP. |      |
Light of Mighty Healing | Recover 2000 HP. |      |
Ray of Healing | Recover 300 HP. |      |
Attack Stance - Fire | Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. |       
      
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Dark Orb Change | Change Light orbs to Dark orbs. |       |
Fire Orb Change | Change Water orbs to Fire orbs. |       |
Healing Hymn | Change Light orbs to Heart orbs. |       |
Light Orb Change | Change Dark orbs to Light orbs. |       |
Ninja Art Thousand Lanterns | Change Fire orbs to Light orbs. |   |
Water Orb Change | Change Wood orbs to Water orbs. |       |
Whirlwind Scoop's Technique | Change Light orbs to Water orbs. |   |
Wood Orb Change | Change Fire orbs to Wood orbs. |       |
Droidance | Reshuffle all orbs. |  |
Hear the Cry of My Soul!! | Reshuffle all orbs. |   |
Spanking! | Reshuffle all orbs. |   |
Stir-Fry Rake | Reshuffle all orbs. |   |
Demon Realm Plants Manipulator | Delay 5 turns to all enemies. |  |
Eight-Headed Suppression | Delay 4 turns to all enemies. |       |
Menace | Delay 3 turns to all enemies. |       
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Dispelling Breath | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. |  |
Guard Break | Reduce enemies' defense by 50% for 5 turns. Effects carry forward on sweep. |       
      
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Search | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. |  |
Demon Liquid | Change Heart orbs to Poison orbs, Light orbs to Dark orbs. |  |
Double Attack Stance-Dk | Change Heart & Light orbs to Dark orbs. |       |
Double Attack Stance-Fr | Change Heart & Water orbs to Fire orbs. |       |
Double Attack Stance-Lt | Change Heart & Dark orbs to Light orbs. |       |
Double Attack Stance-Wd | Change Heart & Fire orbs to Wood orbs. |       
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Double Attack Stance-Wt | Change Heart & Wood orbs to Water orbs. |       |
Fresh! | Change Dark orbs to Water orbs, Wood orbs to Heart orbs. |    |
Kinglion Booster | Change Fire orbs to Water orbs, Wood orbs to Heart orbs. |  |
Ritual of the Mountain and Sea | Change Fire orbs to Water orbs, Heart orbs to Wood orbs. |      |
Selfless Devotion | Change Dark orbs to Light orbs, Fire orbs to Heart orbs. |       
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Showed up by chance! | Change Dark orbs to Wood orbs, Light orbs to Heart orbs. |  |
Tears of a Clown | Change Dark orbs to Fire orbs, Light orbs to Water orbs. |   |
Ultra Heat Up | Change Heart & Wood orbs to Fire orbs. |   |
Egg! | Avoid all Dark damage for 1 turn. |   |
Kerokero Attack! | Inflict damage equal to ATK x5 to 1 enemy, and drain 100% of the damage you dealt. Affected by enemy element and defense. |    |
Nightmare Sword | Inflict damage equal to ATK x20 to 1 enemy, and drain 10% of the damage you dealt. Affected by enemy element and defense. |   |
Ninja Art Shadow Tag | Inflict damage equal to ATK x20 to 1 enemy, and drain 5% of the damage you dealt. Affected by enemy element and defense. |       
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Crimson Bomb | Inflict Fire damage equal to ATK x50 to 1 enemy. Affected by enemy element and defense. |   |
Dark Gift | Inflict Dark damage equal to ATK x30 to 1 enemy. Affected by enemy element and defense. |  |
Flame Gift | Inflict Fire damage equal to ATK x30 to 1 enemy. Affected by enemy element and defense. |  |
Holy Gift | Inflict Light damage equal to ATK x30 to 1 enemy. Affected by enemy element and defense. |  |
Ice Gift | Inflict Water damage equal to ATK x30 to 1 enemy. Affected by enemy element and defense. |  |
Photon Breath | Inflict Light damage equal to ATK x500 to 1 enemy. Affected by enemy element and defense. |   |
Plant Gift | Inflict Wood damage equal to ATK x30 to 1 enemy. Affected by enemy element and defense. |  |
Screw Smash | Inflict Dark damage equal to ATK x350 to 1 enemy. Affected by enemy element and defense. |  |
Sweet Shoot | Inflict Light damage equal to ATK x30 to 1 enemy. Affected by enemy element and defense. |   |
Dark Strike | Deal 100000 Dark damage to all Light enemies. Affected by enemy element and defense. |    |
Flame Strike | Deal 100000 Fire damage to all Wood enemies. Affected by enemy element and defense. |    |
Freeze Strike | Deal 100000 Water damage to all Fire enemies. Affected by enemy element and defense. |    |
Heart Hunter | Deal 1000000 Light damage to all Fire enemies. Affected by enemy element and defense. |  |
Rock Strike | Deal 100000 Wood damage to all Water enemies. Affected by enemy element and defense. |    |
Thunder Strike | Deal 100000 Light damage to all Dark enemies. Affected by enemy element and defense. |   |
Are you ready? | Dark attribute ATK x1.5 for 1 turn. |  |
It's times like this you have to smile, yeah! | All attribute cards RCV x1.5 for 1 turn. |  |
Overrun | Wood attribute ATK x4 for 1 turn. |   |
The White Hare's Message | Fire attribute ATK x2 for 3 turns. |  |
Sylvan Library | All attacks become multi-target for 3 turns. |  |
Enhanced Dark Orbs | Enhance Dark orbs, +6% per orb, up to +180% for full board. |      |
Enhanced Fire Orbs | Enhance Fire orbs, +6% per orb, up to +180% for full board. |       
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Enhanced Light Orbs | Enhance Light orbs, +6% per orb, up to +180% for full board. |     |
Enhanced Water Orbs | Enhance Water orbs, +6% per orb, up to +180% for full board. |    |
Enhanced Wood Orbs | Enhance Wood orbs, +6% per orb, up to +180% for full board. |    |
Critical Rejection | Deal 15000 damage to 1 enemy. Ignore enemy element and defense. |   |
Hell Fang | Deal 99 damage to 1 enemy. Ignore enemy element and defense. |     |
Secret Bonus | Deal 300 damage to 1 enemy. Ignore enemy element and defense. |   |
1,000 Day Anniversary TAMA! | Deal 1000 damage to all enemies. Ignore enemy element and defense. |  |
Little Dragon Attack | Deal 50 damage to all enemies. Ignore enemy element and defense. |   |
Omega Sanction | Deal 8000 damage to all enemies. Ignore enemy element and defense. |   |
Solar Lazer | Deal 7777 damage to all enemies. Ignore enemy element and defense. |       
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Tajaspinner | Deal 2000000 damage to all enemies. Ignore enemy element and defense. |  |
Demon Slash | Inflict Dark damage equal to ATK x10 to all enemies. Affected by enemy element and defense. |   |
Divine Flame of the Beauty | Inflict Fire damage equal to ATK x10 to all enemies. Affected by enemy element and defense. |   |
Lucky(?) Ribbon | Inflict Dark damage equal to ATK x10-50 to all enemies. Affected by enemy element and defense. |    |
Gigantic Gladiator | Inflict Wood damage equal to ATK x1-50 to 1 enemy. Affected by enemy element and defense. |   |
Aubade Gaia | Change all orbs to Wood & Light orbs. |     |
Dash Attack | Change all orbs to Fire, Wood & Jammer orbs. |    |
Daydream Flame Attack | Change all orbs to Fire, Light & Heart orbs. |    |
Draco Summon - Dark, Fire & Life | Change all orbs to Fire, Dark & Heart orbs. |  |
Draco Summoning Circle-Fr & Dk | Change all orbs to Fire & Dark orbs. |       
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Draco Summoning Circle-Wd & Dk | Change all orbs to Wood & Dark orbs. |      |
Draco Summoning Circle-Wt & Dk | Change all orbs to Water & Dark orbs. |      |
Flame Ocean of Destruction | Change all orbs to Fire orbs. |   |
Grimoire Sphere | Change all orbs to Fire & Light orbs. |      |
Holy Blossom | Change all orbs to Heart orbs. |  |
Jupiter Genesis | Change all orbs to Wood orbs. |       
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Mercury Genesis | Change all orbs to Water orbs. |      |
Natural Blossom | Change all orbs to Fire, Water & Wood & Light & Dark & Heart & Poison orbs. |    |
Ninja Art Fireworks | Change all orbs to Fire orbs. |   |
Space-Time Tuning Circle-Fr & Wt | Change all orbs to Fire, Water & Heart orbs. |       
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Space-Time Tuning Circle-Wd & Fr | Change all orbs to Fire, Wood & Heart orbs. |       |
Space-Time Tuning Circle-Wt & Wd | Change all orbs to Water, Wood & Heart orbs. |       |
Star Cluster - Aqua | Change all orbs to Water & Jammer orbs. |  |
Star Cluster - Flare | Change all orbs to Fire & Jammer orbs. |  |
This is a fight for me and me alone | Change all orbs to Heart, Light & Dark orbs. |     |
Trace Eyes | Change all orbs to Fire, Dark & Jammer orbs. |   |
Woof | Change all orbs to Fire, Wood & Jammer orbs. |  |
Ancient Strategy | Deal Fire damage equal to ATK x300 to all enemies in exchange for reducing current HP to 1. Affected by enemy element and defense. |  |
Atom Smasher | Devil type cards ATK x1.5 for 1 turn. |  |
Rage of the Dragon Princess | Dragon type cards ATK x4 for 1 turn. |   |
Rising Dragon | Dragon type cards ATK x6 for 1 turn. |  |
Covenant of Salvation | All attribute cards RCV x2, Wood attribute cards ATK x2 for 3 turns. |  |
Infernal Wand | All attribute cards RCV x2, Fire attribute cards ATK x2 for 1 turn. |  |
It'll be alright! | Heart & Light attribute cards ATK x1.5 for 1 turn. |   |
Oblivion Wand | All attribute cards RCV x2, Dark attribute cards ATK x2 for 1 turn. |  |
Proud Wand | All attribute cards RCV x2, Light attribute cards ATK x2 for 1 turn. |  |
Summon Snowman | All attribute cards RCV x2, Water attribute cards ATK x2 for 1 turn. |  |
Cold Wave | Enhance Water & Wood orbs, +6% per orb, up to +180% for full board. |   |
Deadly Drive | Enhance Dark & Water orbs, +6% per orb, up to +180% for full board. |   |
Deadrise | Enhance Wood & Dark orbs, +6% per orb, up to +180% for full board. |     |
Divine Wind of Creation Flame | Enhance Fire & Light orbs, +6% per orb, up to +180% for full board. |    |
Kiss of Demonic Fire Queen | Enhance Dark & Fire orbs, +6% per orb, up to +180% for full board. |   |
Browning Shift | Switch places with leader card. Use again to switch back. |   |
Burning Shift | Switch places with leader card. Use again to switch back. |   |
Dance of the Great Tengu | Switch places with leader card. Use again to switch back. |     |
Freezing Shift | Switch places with leader card. Use again to switch back. |   |
Magic Stone Teleportation | Switch places with leader card. Use again to switch back. |   |
Prehistoric Wisdom | Switch places with leader card. Use again to switch back. |     |
Prominence Shift | Switch places with leader card. Use again to switch back. |    |
The Switch | Switch places with leader card. Use again to switch back. |      |
Truce Negotiations | Switch places with leader card. Use again to switch back. |   |
Wisdom of the Ancients | Switch places with leader card. Use again to switch back. |      |
I can't stand that!! | Deal Light damage to all enemies based on player's HP %. ATK x50 at 100% HP up to ATK x250 at 1 HP. Affected by enemy element and defense. |    |
Soul Drain | Inflict Light damage equal to ATK x8 to 1 enemy, and drain 50% of the damage you dealt. Affected by enemy element and defense. |    |
...I'll smash it. | Change top-most row & 2nd row from the top into Light orbs. Increases time limit of orb movement by 200% for 1 turn. |  |
...You are a fool. | Wood attribute ATK x2.5 for 2 turns. Deal Wood damage equal to ATK x10 to all enemies in exchange for reducing current HP to 1. Affected by enemy element and defense. |   |
100 Victories in 100 Battles | Attacker type cards ATK x2 for 1 turn. Reduce enemies' defense by 75% for 1 turn. Effects carry forward on sweep. |      |
6 Swallow Flash | Change all enemies attributes to Fire. ( Ignores status shield ) Randomly spawn 6 Water orbs from non Water orbs. |   |
A fight is decided in a flash! | Change top-most row into Water orbs. Randomly spawn 4 Fire, Light & Heart orbs from non Fire, Water, Light & Heart orbs. |  |
A sword that slew only apparitions | Change top-most row & bottom-most row into Dark orbs. Full orb unmatchable recovery. Full bind recovery. Full awoken bind recovery. |  |
A Wisp of the Rain Dragon's Cloud | Inflict Water damage equal to ATK x200 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Bind recovery for 4 turns. Awoken bind recovery for 4 turns. |   |
About time we ended this. | Change left-most column into Water orbs and the right-most column into Dark orbs. Transform the card into D.T. Vergil. |  |
Absolute Zero | All attribute cards RCV x0 for 1 turn. Change left-most column & 2nd column from the left into Water orbs and the 2nd column from the right & right-most column into Water orbs. |  |
Abyss Dark Ring | Change all orbs to Water, Dark & Heart orbs. Reduces cooldown of other skills by 1 turn. |       |
Abyss Darksphere | Removes lock status on orbs. Change all orbs to Water & Dark orbs. Change Water orbs into locked orbs. |  |
Abyssal Strike | Deal Dark damage to all enemies based on player's HP %. ATK x40 at 100% HP up to ATK x200 at 1 HP. Affected by enemy element and defense. Dark attribute ATK x2 for 1 turn. |    |
Abyssal Stroke | Change left-most column into Water orbs. Bind recovery for 3 turns. |  |
Abyssal Vision | Increases time limit of orb movement by 300% for 1 turn. Reduces cooldown of other skills by 1 turn. |   |
Acid Rain | 30% damage reduction for 3 turns. Randomly spawn 6 Dark & Jammer orbs from non Dark & Jammer orbs. |  |
Act of Heroism | 35% damage reduction for 3 turns. +1 combo count for 3 turns. |   |
Adverse Resolve | Delay 1 turn to all enemies. Full bind recovery. Full awoken bind recovery. |    |
Aero Wake - Dark | Change Wood, Heart, Jammer, Poison & Lethal Poison orbs to Dark orbs. Increase skyfall chance of Dark orbs by 15% for 4 turns. |      |
ピスケスハートスイーツ | All attribute cards RCV x0.5 for 1 turn. Increases time limit of orb movement by 2 seconds for 1 turn. Randomly spawn 3 Fire & Water orbs from non Fire & Water orbs. |  |
After 10,000 years, I'm free! | 50% damage reduction for 1 turn. Change Wood & Heart orbs to Fire orbs. |  |
Agidyne | +1 combo count for 3 turns. Increase skyfall chance of Jammer orbs by 20% for 3 turns. |   |
Agni Road | Increase skyfall chance of Fire orbs by 15% for 3 turn. Change right-most column into Fire orbs. |   |
Ahaooh Gaboora | 30% damage reduction for 7 turns. Randomly spawn 3 Fire orbs from non Fire orbs. |   |
Aid of the Heavenly Wind Dragon | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Change all orbs to Water, Wood & Light orbs. |   |
Alchemical Forging | 35% damage reduction for 2 turns. Inflict Fire damage equal to ATK x10 to all enemies. Affected by enemy element and defense. |  |
Alchemical Symbol | All attribute cards RCV x0 for 1 turn. Change right-most column into Wood orbs. |  |
Alighting Madness | +2 combo counts for 1 turn. Reduces cooldown of other skills by 2 turns. |      |
All Drop Wink | Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Removes lock status on orbs. |  |
All is nothing. | All attribute cards RCV x0 for 1 turn. Increases time limit of orb movement by -2 second for 1 turn. Change top-most row into Dark orbs. |  |
All Orbs Charge | Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Reduces cooldown of other skills by 1 turn. |    |
All Orbs Flame | Change all orbs to Fire, Water & Wood & Light & Dark orbs. Give 10 seconds to move orbs without triggering matches. |   |
All Orbs Song | Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). |   |
All Orbs Time | Delay 2 turns to all enemies. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). |     |
All right, understood! | Deal 100000 damage to 1 enemy. Ignore enemy element and defense. Attacker & Machine type cards ATK x1.5 for 2 turns. |   |
All that shall remain... is Evil!! | Change left-most column into Dark orbs and the right-most column into Dark orbs. Reduces cooldown of other skills by 1 turn. |    |
Allow me to destroy it. | Reduce enemies' defense to 0 for 3 turns. Effects carry forward on sweep. Inflict Dark nuke damage equal to team Dark ATK x50 to all enemies. |   |
Alright, let's finish this! | Full HP recovery. Change all orbs to Water, Wood & Light & Heart orbs. |  |
Amakakeru Ryu no Hirameki | Fire attribute ATK x3 for 1 turn. Increase skyfall chance of Fire orbs by 25% for 1 turn. |  |
Amanotamuzake | Recover 25% of max HP. Increase skyfall chance of Wood & Heart orbs by 10% for 4 turn. |   |
Amon Cross | Counter 5x damage taken with Water for 4 turns. Change Fire, Jammer, Poison & Lethal Poison orbs to Water orbs. |   |
An equivalent exchange. | Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. Full HP recovery. Light attribute ATK x3 for 1 turn. |     |
Analysis | Delay 1 turn to all enemies. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Full orb unmatchable recovery. |  |
Ancient Tactics | Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). 50% damage reduction for 1 turn. |  |
Ancient Water | Enhance Water orbs, +6% per orb. Increase skyfall chance of enhanced orb by 50% for 6 turns. |   |
Ancient Wisdom | Delay 2 turns to all enemies. Reduce enemies' defense to 0 for 2 turns. Effects carry forward on sweep. |  |
Angelic Tonguing | Heal for 30% of max HP every turn for 4 turns. Change all orbs to Fire, Water & Wood & Light orbs. |    |
Annihilate! | No skyfall combos for 1 turn. Change top-most row & bottom-most row into Water orbs. |  |
Annihilation. | Increases time limit of orb movement by 1 second for 1 turn. Randomly spawn 3 Light & Dark orbs from non Light & Dark orbs. |  |
Ap Road | Increase skyfall chance of Water orbs by 15% for 3 turns. Change right-most column into Water orbs. |   |
Apolluo Enhancement | Light attribute ATK x5 for 1 turn. Reduces cooldown of other skills by 2 turns. |  |
Apparition killing is done like so. | Change left-most column & right-most column into Fire orbs. 75% damage reduction for 1 turn. |   |
Apple Power! | Balanced type cards ATK x1.5 for 1 turn. Change left-most column into Fire orbs. |    |
Aqua Charge | Change top-most row into Water orbs. Reduces cooldown of other skills by 1 turn. |   |
Aqua Leaf Prism | Change Light orbs to Water orbs, Heart orbs to Wood orbs. Increases time limit of orb movement by 2 seconds for 1 turn. |    |
Aqua Seed Breath | Inflict Water damage equal to ATK x20 to all enemies. Affected by enemy element and defense. Recover 1000 HP. |  |
Ar Retar Kamuyhum Makiri | Inflict Dark damage equal to ATK x250 to 1 enemy. Affected by enemy element and defense. Change all orbs to Fire orbs. |   |
Arc Shot | Deal 99 damage to all enemies. Ignore enemy element and defense. Randomly spawn 5 Dark orbs from non Dark orbs. |    |
Arctic Breath | Change left-most column into Light orbs and the right-most column into Water orbs. Reduces cooldown of other skills by 1 turn. |    |
Armor Break | Reduce enemies' defense by 75% for 5 turns. Effects carry forward on sweep. 20% damage reduction for 5 turns. |       
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Armourer Queen | Physical type cards ATK x2 for 1 turn. Delay 1 turn to all enemies. |     |
Arrow of Exorcism | Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Change Fire orbs to Wood orbs. Full orb unmatchable recovery. |  |
Art of Disguise - Ancient Dragon Knight - Rex | Change Fire & Jammer orbs to Wood orbs. Change Water, Poison & Lethal Poison orbs to Dark orbs. Transform the card into Ancient Dragon Knight - Rex Disguise. |  |
Art of Disguise - Freyja | Increases time limit of orb movement by 2 seconds for 10 turns. Transform the card into Freyja Disguise. |  |
Art of Disguise - Odin | Removes lock status on orbs. Change all orbs to Wood & Dark orbs. Transform the card into Odin Disguise. |  |
Art of Disguise - Roche | Increase skyfall chance of Wood orbs by 15% for 10 turns. Transform the card into Roche Disguise. |  |
Art of Disguise - Sonia Fio | All attribute cards RCV x2.5 for 3 turns. Wood & Dark attribute cards ATK x2.5 for 3 turns. Transform the card into Sonia Fio Disguise. |  |
Art of Disguise - Zela | Full orb unmatchable recovery. Full bind recovery. Full awoken bind recovery. Transform the card into Zela Disguise. |  |
Arthurian Light | Change Fire orbs to Light orbs, Dark orbs to Heart orbs. Change own attribute to Light for 2 turns. |    |
As an Abomination | Change Light orbs to Wood orbs, Water orbs to Dark orbs. Change Jammer orbs to Fire orbs. |   |
As long as justice is in my heart, I can't lose! | +2 combo counts for 1 turn. Reduce enemies' defense by 50% for 1 turn. Effects carry forward on sweep. |   |
Astral Blast | Reduce 40% of all enemies' HP. Ignore enemy element and defense. +2 combo counts for 1 turn. Reduces cooldown of other skills by 1 turn. |     |
Astray Mist | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. 50% damage reduction for 1 turn. |       
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Astrocharge - Aqua | Change Heart, Jammer, Poison & Lethal Poison orbs to Water orbs. Reduces cooldown of other skills by 1 turn. |      |
Astrocharge - Dark | Change Heart, Jammer, Poison & Lethal Poison orbs to Dark orbs. Reduces cooldown of other skills by 1 turn. |      |
Astrocharge - Flare | Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. Reduces cooldown of other skills by 1 turn. |      |
Astrocharge - Land | Change Heart, Jammer, Poison & Lethal Poison orbs to Wood orbs. Reduces cooldown of other skills by 1 turn. |      |
Astrocharge - Light | Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. Reduces cooldown of other skills by 1 turn. |      |
Astronomical Incandescence | Change all orbs to Water, Light & Heart orbs. Change own attribute to Light for 3 turns. |      |
Attack Enhancement | Inflict damage equal to ATK x100 to 1 enemy. Affected by enemy element and defense. Attacker type cards ATK x3 for 1 turn. |   |
Attack Stance - Light X | Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. Enhance Light orbs, +6% per orb. Light attribute ATK x1.5 for 1 turn. |  |
Avatars Mountain Gods | Deal 99 damage to all enemies. Ignore enemy element and defense. Inflict Wood damage equal to ATK x200 to 1 enemy. Affected by enemy element and defense. |  |
Aye-yi-yi-yi-yi! | Fire attribute ATK x3 for 1 turn. Randomly spawn 3 Fire orbs from non Fire orbs. |  |
Azure Gale | Reduce current HP by 50%. Increases time limit of orb movement by 200% for 1 turn. Delay 2 turns to all enemies. |  |
Azure Sea Dragon Broadside | 30% damage reduction for 1 turn. Inflict Water damage equal to ATK x20 to 1 enemy. Affected by enemy element and defense. |   |
Bacches Enhancement | Wood attribute ATK x5 for 1 turn. Reduces cooldown of other skills by 2 turns. |  |
Baddie's Power | Devil type cards ATK x3 for 1 turn. Change Heart orbs to Dark orbs. |  |
Balanced Enhancement | Inflict damage equal to ATK x100 to 1 enemy. Affected by enemy element and defense. Balanced type cards ATK x3 for 1 turn. |   |
Batarang Blitz | Balanced type cards ATK x3 for 1 turn. Reduces cooldown of other skills by 1 turn. |   |
Batwing | Deal 999 damage to 1 enemy. Ignore enemy element and defense. Dark attribute ATK x2.5 for 1 turn. |     |
BEAMS Beam | Inflict Light damage equal to ATK x10 to 1 enemy. Affected by enemy element and defense. God type cards ATK x1.5 for 1 turn. |  |
BEAMS DeviBeam | Inflict damage equal to ATK x10 to 1 enemy. Affected by enemy element and defense. Devil type cards ATK x1.5 for 1 turn. |  |
Beard Wave | Change 2nd column from the left & 2nd column from the right into Heart orbs. Change 2nd row from the top & 2nd row from the bottom into Water orbs. |   |
Bearer of the Slain | Increase skyfall chance of Poison orbs by 20% for 1 turns. Heal for 30% of max HP every turn for 2 turns. |  |
Beautiful Memories | Increases time limit of orb movement by 300% for 1 turn. Light attribute ATK x3 for 1 turn. 10% damage reduction for 1 turn for every Two-Pronged Attack on the team for 1 turn. |  |
Beautiful Plant | Change Dark, Jammer, Poison & Lethal Poison orbs to Wood orbs. Reduces cooldown of other skills by 1 turn. |    |
Beautiful World | Enhance Light orbs, +6% per orb, up to +180% for full board. Removes lock status on orbs. Increases time limit of orb movement by 2 seconds for 1 turn. |      |
Because he's my friend. | Change the following orbs "O" on the board to Hearts. OOO--- O----- O----- ------ ------ Increases time limit of orb movement by 2 seconds for 1 turn. |  |
Behold my genius. | 75% damage reduction for 1 turn. Full orb unmatchable recovery. Full awoken bind recovery. |   |
Beloved Eliza, the Love of My Life | 50% damage reduction for 2 turns. Change Heart orbs to Dark orbs. |  |
Benevolent Prayer | +2 combo counts for 1 turn. Change all orbs to Water, Light & Heart orbs. |    |
Benevolent Support | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Reduce orb unmatchable status by 5 turns. Change all orbs to Water, Light & Heart orbs. |   |
Berserk | Change Heart orbs to Poison orbs. Dragon type cards ATK x2 for 1 turn. |     |
Bewitched Sword of the Inviting Dusk | No skyfall combos for 3 turns. Inflict Poison damage equal to ATK x70 to all enemies every turn. Ignore enemy element and defense. |     |
Bewitching Prayer | +2 combo counts for 1 turn. Change all orbs to Fire, Water & Wood & Dark & Heart orbs. |    |
Bewitching Smile | 75% damage reduction for 1 turn. Change all orbs to Fire, Water & Wood & Dark & Heart orbs. |   |
Big Bang | Inflict Dark damage equal to ATK x200 to all enemies. Affected by enemy element and defense. Reduces cooldown of other skills by 1 turn. |  |
Billios Aquarium | Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). Change left-most column into Dark orbs and the right-most column into Heart orbs. |  |
Bingo, bingo! You win the prize! | +2 combo counts for 1 turn. Avoid all Dark damage for 1 turn. |   |
Bionic Green Star Blade | Change Water orbs to Wood orbs, Fire orbs to Heart orbs. Change Jammer, Poison & Lethal Poison orbs to Dark orbs. |   |
Birdarangs | Deal 99 damage to 1 enemy. Ignore enemy element and defense. Balanced type cards ATK x1.2 for 6 turns. |   |
Black Aquarium | Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). Change left-most column into Dark orbs and the right-most column into Heart orbs. |  |
Black Hole | No skyfall combos for 1 turn. Change all orbs to Fire, Water & Dark & Heart orbs. |   |
Black Ruin | Inflict Dark nuke damage equal to team Light ATK x10 to 1 enemy. Avoid all Dark damage for 1 turn. |   |
Blast Cannon | Deal 30000 Fire damage to all enemies. Affected by enemy element and defense. Enhance Fire orbs, +6% per orb, up to +180% for full board. |  |
Blast Signal | Change left-most column into Fire orbs. Reduces cooldown of other skills by 1 turn. |   |
Blaze Cannon | Heart & Dark attribute cards ATK x2 for 1 turn. Change Wood orbs to Dark orbs, Water orbs to Heart orbs. |  |
Blaze Charge | Enhance Fire orbs, +6% per orb, up to +180% for full board. Reduces cooldown of other skills by 2 turns. |    |
Blaze Pillar | No skyfall combos for 1 turn. Change all orbs to Fire, Wood & Light & Heart orbs. |   |
Blaze Vision | Increase skyfall chance of Fire orbs by 25% for 1 turn. Reduces cooldown of other skills by 1 turn. |   |
Blazing Field | Avoid all Wood damage for 3 turns. Enhance Fire orbs, +6% per orb, up to +180% for full board. |      |
Blazing Storm Barricade | 60% damage reduction for 3 turns. Reduces cooldown of other skills by 1 turn. |     |
Blazing Weapons | All attribute cards RCV x1.5 for 1 turn. Increases time limit of orb movement by 150% for 1 turn. Change all orbs to Fire, Heart & Jammer orbs. |  |
Blessed Blade of the Hero | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Inflict Wood damage equal to ATK x20 to 1 enemy, and drain 100% of the damage you dealt. Affected by enemy element and defense. |   |
Blessed Protection | 75% damage reduction for 1 turn. +1 combo count for 1 turn. |   |
Blissful Storm | +2 combo counts for 1 turn. Removes lock status on orbs. Change all orbs to Light & Heart orbs. |   |
Blizzard Ball | Deal 20000 Water damage to all enemies. Affected by enemy element and defense. Change Light orbs to Water orbs. |      |
Blizzard Breath | Water attribute ATK x1.5 for 2 turns. Inflict Water damage equal to ATK x20 to all enemies. Affected by enemy element and defense. |       
      
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Blizzard Cannon | Deal 30000 Water damage to all enemies. Affected by enemy element and defense. Enhance Water orbs, +6% per orb, up to +180% for full board. |  |
Blizzard Signal | Change right-most column into Water orbs. Reduces cooldown of other skills by 1 turn. |   |
Blood Fort: Andromeda | Delay 3 turns to all enemies. Inflict damage equal to ATK x200 to 1 enemy, and drain 20% of the damage you dealt. Affected by enemy element and defense. |  |
Blood Howl | Enhance Dark orbs, +6% per orb, up to +180% for full board. 35% damage reduction for 2 turns. |     |
Blood of Orochi | Reduce current HP by 50%. Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). Attacker & Devil type cards ATK x3 for 2 turns. |  |
Bloom! Blue Roses! | Randomly spawn 6 Water orbs from non Water orbs. Heal for 40% of max HP every turn for 5 turns. |    |
Blooming Cherry Blossoms | +2 combo counts for 2 turns. Removes lock status on orbs. Heal for 50% of max HP every turn for 2 turns. Change all orbs to Fire & Wood orbs. |  |
Blooming Flowers | Reduces time limit of orb movement to 50% for 1 turn. Change left-most column into Heart orbs. |  |
Blowing Gravity | Reduce 10% of all enemies' HP. Ignore enemy element and defense. Enhance Wood orbs, +6% per orb, up to +180% for full board. |    |
Blue Aurora Barrier | Change Heart orbs to Fire orbs. Ignores enemy damage and attribute damage absorb effects for 1 turn ( does not include combo shield and damage void ). Full awoken bind recovery. |    |
Blue Blast | Dark attribute ATK x0.01 for 1 turn. Change bottom-most row into Water orbs. |  |
Blue Crest | Deal 100000 damage to 1 enemy. Ignore enemy element and defense. God type cards ATK x2.5 for 2 turns. |     |
Blue Dragon Liquid | Change left-most column into Water orbs. Dragon type cards ATK x2 for 1 turn. |   |
Blue Melody | 20% damage reduction for 5 turns. Awoken bind recovery for 5 turns. |  |
Blue Origin | Inflict Water damage equal to ATK x300 to 1 enemy in exchange for reducing current HP to 1. Affected by enemy element and defense. Change bottom-most row into Water orbs. |  |
Blue Season | Attacker type cards ATK x2 for 1 turn. Randomly spawn 3 Water orbs from non Water orbs. |    |
Blue Vortex | Increases time limit of orb movement by 150% for 1 turn. All attribute cards RCV x1.5 for 1 turn. Randomly spawn 3 Water & Heart orbs from non Water & Heart orbs. |  |
Blueberry Shower | Change Fire orbs to Heart orbs. Recover 30% of max HP. |      |
Boisterous Dance | Reduce 20% of all enemies' HP. Ignore enemy element and defense. God & Dragon type cards ATK x3 for 1 turn. |       
      
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Bold Prayer | +2 combo counts for 1 turn. Change all orbs to Fire, Wood & Heart orbs. |    |
Bold Supremacy | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Reduce orb unmatchable status by 5 turns. Change all orbs to Fire, Wood & Heart orbs. |   |
Bomb | Reduce enemies' defense by 25% for 1 turn. Effects carry forward on sweep. Inflict damage equal to ATK x10 to 1 enemy. Affected by enemy element and defense. |       
      
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Bonds of the Past | Reduce current HP by 50%. Deal 100000 damage to all enemies. Ignore enemy element and defense. Randomly spawn 6 Fire orbs from non Fire orbs. |    |
Book of Sanctuary | Full HP recovery. Full bind recovery. Full awoken bind recovery. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |   |
Boundless Avarice | Ignores enemy damage and attribute damage absorb effects for 1 turn ( does not include combo shield and damage void ). Reduces cooldown of other skills by 1 turn. |    |
Boundless Gigarays | ATK x1 + 0.3x for every Enhance Team HP on the team for 1 turn. Reduce current HP by 50%. |   |
Bow of the Cyclops | Change top-most row into Light orbs. Change Jammer, Poison & Lethal Poison orbs to Heart orbs. |  |
Brahma Hasta | All attribute cards RCV x0.5 for 1 turn. +2 combo counts for 1 turn. Change top-most row into Water orbs and bottom-most row into Fire orbs. |   |
Brave Feather - Dark | No skyfall combos for 2 turns. Change Heart orbs to Dark orbs. |  |
Brave Feather - Fire | No skyfall combos for 2 turns. Change Heart orbs to Fire orbs. |  |
Brave Feather - Light | No skyfall combos for 2 turns. Change Heart orbs to Light orbs. |   |
Brave Feather - Water | No skyfall combos for 2 turns. Change Heart orbs to Water orbs. |  |
Brave Feather - Wood | No skyfall combos for 2 turns. Change Heart orbs to Wood orbs. |  |
Brave Sprint | 75% damage reduction for 1 turn. Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). |   |
Break Free | Change left-most column into Fire orbs and the right-most column into Dark orbs. Enhance Fire & Dark orbs, +6% per orb. |   |
Break Time | Delay 1 turn to all enemies. Change bottom-most row into Heart orbs. Full awoken bind recovery. |       
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Breath of Creation | Inflict damage equal to ATK x30 to 1 enemy. Affected by enemy element and defense. God type cards ATK x2 for 1 turn. |     |
Breath of Good Fortune | Reduce current HP by 50%. Change right-most column into Light orbs. God type cards ATK x1.5 for 1 turn. |  |
Breath of Life | +1 combo count for 1 turn. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |   |
Brigade Lock | Delay 1 turn to all enemies. Awoken bind recovery for 2 turns. |  |
Bright Cut | ATK x1 + 0.15x for every Two-Pronged Attack on the team for 1 turn. Randomly spawn 4 Wood orbs from non Wood orbs. |  |
Bright Potion | Awoken bind recovery for 5 turns. Change all orbs to Wood, Light & Heart orbs. |  |
Bring 'em down! | Full bind recovery. Full awoken bind recovery. Change all orbs to Fire, Wood & Light & Dark orbs. |  |
Bring it on! | Deal 99 damage to all enemies. Ignore enemy element and defense. Change Wood orbs to Fire orbs, Dark orbs to Light orbs. |  |
Bring it On!! | Counter 10x damage taken with Dark for 1 turn. 50% damage reduction for 1 turn. |   |
Broken Arrow | Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Reduce enemies' defense by 75% for 1 turn. Effects carry forward on sweep. Reduces cooldown of other skills by 1 turn. |   |
Bubble Breath | All attribute cards RCV x3 for 6 turns. Increase skyfall chance of Heart orbs by 15% for 6 turns. |    |
Bubble Shell | Randomly spawn 3 Water orbs from non Water orbs. 30% damage reduction for 2 turns. |    |
Bufu | Change Jammer, Poison & Lethal Poison orbs to Water orbs. Change Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs. |   |
Bulletproof Bracelets | Delay 1 turn to all enemies. +1 combo count for 1 turn. |  |
Bumper Crop Prayer | Change Wood & Dark orbs to Heart orbs. Reduces cooldown of other skills by 1 turn. |   |
Burning Arm | Change left-most column into Jammer orbs and the right-most column into Fire orbs. Randomly spawn 4 Heart orbs from non Fire, Heart & Jammer orbs. |   |
Burning Passion | Fire attribute ATK x4 for 1 turn. Increases time limit of orb movement by 400% for 1 turn. Reduces cooldown of other skills by 2 turns. |     |
Burst Bomb | Reduce enemies' defense by 75% for 2 turns. Effects carry forward on sweep. Inflict damage equal to ATK x50 to 1 enemy. Affected by enemy element and defense. |       |
Burst Flame Breath | Removes lock status on orbs. Change Light orbs to Fire orbs, Dark orbs to Water orbs. |   |
But I got my fans to think of. | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Change left-most column into Heart orbs. |  |
Butterflies Only Soul Reapers Can Handle | Full orb unmatchable recovery. Removes lock status on orbs. Change all orbs to Water, Light & Dark orbs. |  |
By the honor of the Quincy... | Increase skyfall chance of Light orbs by 15% for 2 turns. Randomly spawn 3 Light orbs from non Light orbs. |   |
Byakko Seven-Star Formation | Change all orbs to Fire, Water & Dark orbs. Reduces cooldown of other skills by 1 turn. |     |
Byakko Seven-Star Perception | Change all orbs to Fire, Water & Dark orbs. Enhance Dark orbs, +6% per orb. |   |
Byakko Seven-Star Protection | +3 combo counts for 1 turn. Increases time limit of orb movement by 3 seconds for 1 turn. Change all orbs to Fire, Water & Dark orbs. |  |
Calm Wind | Fire attribute ATK x0.5 for 1 turn. Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). |  |
Calming Mountain Wind | Removes lock status on orbs. Change Water orbs to Heart orbs. Enhance Wood & Heart orbs, +6% per orb, up to +180% for full board. |    |
Cannon Spike | 100% damage reduction for 1 turn. Change 2nd row from the top into Wood orbs. |  |
Can't you move anymore? | Delay 1 turn to all enemies. Increases time limit of orb movement by 2 seconds for 5 turns. |  |
Captain's Robe | Ignores enemy attribute damage absorb effects for 4 turns ( does not include combo shield, damage absorb shield, and damage void ). Fire attribute ATK x1.5 for 4 turns. |  |
Carving One's Own Path | Delay 1 turn to all enemies. Change Water orbs to Fire orbs. |       
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Celestial Code | Removes lock status on orbs. Change left-most column into Water orbs. Increases time limit of orb movement by 1 second for 1 turn. |   |
Celestial Eye of Wadjet X | Change all orbs to Fire, Water & Wood & Light & Dark orbs. Enhance Fire orbs, +6% per orb. |  |
Celtic Light | Change Water orbs to Light orbs, Dark orbs to Heart orbs. Change own attribute to Light for 2 turns. |    |
Ceremonial Kogarasu Blade | 75% damage reduction for 2 turns. Reduce enemies' defense to 0 for 2 turns. Effects carry forward on sweep. |  |
Chameleon Blast | Change Water orbs to Heart orbs, Light orbs to Lethal Poison orbs. Balanced & Dragon type cards ATK x2 for 1 turn. |    |
Chameleonic Vision | Change Light orbs to Wood orbs, Water orbs to Poison orbs. Reduces cooldown of other skills by 1 turn. |  |
Change the World X | God type cards ATK x2 for 1 turn. Increases time limit of orb movement by 200% for 1 turn. |  |
Change to Elec Hands! | Increases time limit of orb movement by 300% for 1 turn. Transform the card into Kamen Rider Super-1 [Elec Hands]. |  |
Change to Power Hands! | All attribute cards RCV x2 for 1 turn. Attacker type cards ATK x2 for 1 turn. Transform the card into Kamen Rider Super-1 [Power Hands]. | ![No.5759 Kamen Rider Super-1 [Radar Hands] No.5759 Kamen Rider Super-1 [Radar Hands]](img/spacer.gif) |
Change to Radar Hands! | Full awoken bind recovery. Transform the card into Kamen Rider Super-1 [Radar Hands]. | ![No.5758 Kamen Rider Super-1 [Thermal Hands] No.5758 Kamen Rider Super-1 [Thermal Hands]](img/spacer.gif) |
Change to Thermal Hands! | Change Heart orbs to Fire orbs, Dark orbs to Water orbs. Transform the card into Kamen Rider Super-1 [Thermal Hands]. | ![No.5757 Kamen Rider Super-1 [Elec Hands] No.5757 Kamen Rider Super-1 [Elec Hands]](img/spacer.gif) |
Chaos Flavor | Change top-most row into Dark orbs. Full awoken bind recovery. |     |
Chaotic Call | Change all orbs to Fire, Wood & Dark orbs. Removes lock status on orbs. Devil type cards ATK x2 for 1 turn. |       
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Chaotic Edge | Change all orbs to Fire, Wood & Dark orbs. Change right-most column into Dark orbs. |  |
Chaotic Sphere | Reduce current HP to 1. Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). |   |
Charge Gravity-G | Reduce 30% of all enemies' HP. Ignore enemy element and defense. Reduces cooldown of other skills by 1 turn. |    |
Charge Gravity-H | Reduce 35% of all enemies' HP. Ignore enemy element and defense. Reduces cooldown of other skills by 1 turn. |    |
Charge of Aegis | Enhance Wood, Light & Heart orbs, +6% per orb. Removes lock status on orbs. Reduces cooldown of other skills by 1 turn. |    |
Charge Shot | Delay 2 turns to all enemies. Reduce 10% of all enemies' HP. Ignore enemy element and defense. |    |
Charge Tackle | Change left-most column into Dark orbs and the right-most column into Heart orbs. Increase skyfall chance of Dark orbs by 15% for 4 turns. |    |
Charge!! | Inflict Fire damage equal to ATK x10 to 1 enemy. Affected by enemy element and defense. Fire & Water attribute cards ATK x1.3 for 5 turns. |   |
Charmed Talisman | Change all orbs to Wood, Heart & Jammer orbs. Wood attribute ATK x3 for 3 turns. Increases time limit of orb movement by 300% for 3 turns. |  |
Check this out. | Ignores enemy damage void effects for 2 turns ( does not include combo shield, attribute absorb, and damage absorb ). Reduces cooldown of other skills by 2 turns. |  |
Check. | Ignores enemy damage void effects for 3 turns ( does not include combo shield, attribute absorb, and damage absorb ). Reduces cooldown of other skills by 3 turns. |  |
Checkmate! | Removes lock status on orbs. Change Water & Dark orbs to Wood orbs. |  |
Cheerful Decorations | 30% damage reduction for 5 turns. Delay 1 turn to all enemies. |   |
Chemical Smoke | Increase skyfall chance of Heart & Poison orbs by 15% for 1 turn. 35% damage reduction for 3 turns. |  |
Chew on this! | Change all orbs to Fire & Heart orbs. Reduces cooldown of other skills by 1 turn. |  |
Child of the Meteor | Randomly spawn 4 Wood & Light orbs from non Wood & Light orbs. Reduces cooldown of other skills by 1 turn. |    |
Chiyogami Techniques | +3 combo counts for 1 turn. Reduce 20% of all enemies' HP. Ignore enemy element and defense. |  |
Chorus of a Thousand Skulls | Inflict Dark damage equal to ATK x100 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Change Heart, Jammer, Poison & Lethal Poison orbs to Dark orbs. |  |
Christmas Geyser | Change all enemies attributes to Light. ( Ignores status shield ) Change Light, Jammer, Poison & Lethal Poison orbs to Dark orbs. |  |
Christmas Sign | Increases time limit of orb movement by -1 second for 1 turn. Change left-most column into Wood orbs. |  |
Christmas Smile | Reduces cooldown of other skills by 1 turn. Reduce orb unmatchable status by 8 turns. Bind recovery for 8 turns. Awoken bind recovery for 8 turns. |  |
Christmas Star | Delay 2 turns to all enemies. Full orb unmatchable recovery. Full bind recovery. Full awoken bind recovery. |  |
Circle Dance of the Four Gods | Full bind recovery. Full awoken bind recovery. Reduce 20% of all enemies' HP. Ignore enemy element and defense. |  |
Clay Hole | No skyfall combos for 1 turn. Change all orbs to Wood, Light & Dark & Heart orbs. |   |
Clear Water Star Astrology | Enhance Water & Light orbs, +6% per orb, up to +180% for full board. Recover RCV x20 HP. Bind recovery for 4 turns. Awoken bind recovery for 4 turns. |      |
Clear Water Star Formation | Change left-most column into Light orbs and the right-most column into Heart orbs. Recover RCV x20 HP. |  |
Cleaving Sonic Blast | 75% damage reduction for 2 turns. Reshuffle all orbs. |  |
Combo Creation | +2 combo counts for 1 turn. All attribute cards RCV x0.5 for 1 turn. |    |
Come on, show me what you're made of! | Removes lock status on orbs. Change top-most row into Light orbs and bottom-most row into Fire orbs. |  |
Come on... Draw your sword. | Full awoken bind recovery. Change right-most column into Fire orbs. |    |
Come Planet! Show us your answer! | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Change Water & Wood orbs to Light orbs. Change Dark orbs to Heart orbs. |  |
Compressed Air Bubble | Change all orbs to Water, Dark & Heart orbs. Increases time limit of orb movement by 150% for 2 turns. |    |
Concealed Sabre Snowfall Slash | 50% damage reduction for 1 turn. Water attribute ATK x3 for 1 turn. |  |
Confusing Strategy | Change Fire orbs to Dark orbs, Water orbs to Heart orbs. Enhance Dark orbs, +6% per orb, up to +180% for full board. |      |
Connected Memories | +2 combo counts for 1 turn. Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). |  |
Cool Off! PAD Festival Song | +3 combo counts for 1 turn. Full orb unmatchable recovery. Full bind recovery. Full awoken bind recovery. |   |
Corona Blast | Change Heart orbs to Fire orbs. Fire attribute ATK x1.5 for 2 turns. |      |
Corona Spiral | Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. Fire attribute ATK x2 for 1 turn. |   |
Cosmic Charge - Aqua | Change Heart, Jammer, Poison & Lethal Poison orbs to Water orbs. Enhance Water orbs, +6% per orb. Reduces cooldown of other skills by 1 turn. |   |
Cosmic Charge - Dark | Change Heart, Jammer, Poison & Lethal Poison orbs to Dark orbs. Enhance Dark orbs, +6% per orb. Reduces cooldown of other skills by 1 turn. |  |
Cosmic Charge - Flare | Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. Enhance Fire orbs, +6% per orb. Reduces cooldown of other skills by 1 turn. |  |
Cosmic Charge - Land | Change Heart, Jammer, Poison & Lethal Poison orbs to Wood orbs. Enhance Wood orbs, +6% per orb. Reduces cooldown of other skills by 1 turn. |  |
Cosmic Charge - Light | Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. Enhance Light orbs, +6% per orb. Reduces cooldown of other skills by 1 turn. |  |
Crawling Chaos | Delay 1 turn to all enemies. Change Heart, Jammer, Poison & Lethal Poison orbs to Wood orbs. |   |
Creation Routine | Change Light orbs to Fire orbs, Dark orbs to Jammer orbs. Reduces cooldown of other skills by 2 turns. |   |
Crimson Cross Spear | Change Water orbs to Fire orbs, Light orbs to Heart orbs. Enhance Fire orbs, +6% per orb, up to +180% for full board. |      |
Crimson Menace | Delay 3 turns to all enemies. Increases time limit of orb movement by 2 seconds for 3 turns. |    |
Crimson Rain | Change Water & Dark orbs to Fire orbs. Change Jammer, Poison & Lethal Poison orbs to Heart orbs. Increase skyfall chance of Fire & Heart orbs by 10% for 5 turn. |    |
Crimson Sea Dragon Broadside | 30% damage reduction for 1 turn. Inflict Fire damage equal to ATK x20 to 1 enemy. Affected by enemy element and defense. |  |
Crimson Season | Randomly spawn 6 Heart orbs from non Fire & Heart orbs. Reduces cooldown of other skills by 1 turn. |    |
Crisp Summertime | Attacker type cards ATK x2 for 1 turn. Randomly spawn 6 Water orbs from non Water orbs. |  |
Cross Spear of Valor | Change Water orbs to Fire orbs, Light orbs to Heart orbs. Enhance Fire & Heart orbs, +6% per orb, up to +180% for full board. |   |
Crouching Fire | Recover 30% of max HP. Delay 1 turn to all enemies. |    |
Cure | Recover RCV x10 HP. Bind recovery for 3 turns. All attribute cards RCV x1.5 for 7 turns. |       
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Curse of the Darkness | Counter 3x damage taken with Dark for 4 turns. Change Wood orbs to Dark orbs. |       |
Curse of the Flame | Counter 3x damage taken with Fire for 4 turns. Change Wood orbs to Fire orbs. |      |
Curse of the Ice | Counter 3x damage taken with Water for 4 turns. Change Fire orbs to Water orbs. |       |
Curse of the Lightning | Counter 3x damage taken with Light for 4 turns. Change Water orbs to Light orbs. |       
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Curse of the Tree | Counter 3x damage taken with Wood for 4 turns. Change Fire orbs to Wood orbs. |       |
Cursed Movement | Reduce current HP by 50%. Change top-most row & bottom-most row into Dark orbs. |  |
Cyclone Crusher | Reduces cooldown of other skills by 4 turns. Machine type cards ATK x4 for 1 turn. |  |
Cyclone Slash | +1 combo count for 1 turn. Increases time limit of orb movement by 200% for 1 turn. |  |
Dance of Blessed Fortuity | Full bind recovery. Full awoken bind recovery. Deal 100000 damage to 1 enemy for 5 times. Ignore enemy element and defense. |   |
Dance of the Harvest | Heal for 30% of max HP every turn for 5 turns. Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |  |
Dancing Cats | Full orb unmatchable recovery. Increases time limit of orb movement by 200% for 4 turns. Wood attribute ATK x2 for 4 turns. |  |
Dancing Darkness | Change Fire & Light orbs to Dark orbs. All attribute cards RCV x0.25 for 1 turn. |    |
Dark Burning Attack | Removes lock status on orbs. Randomly spawn 5 Light & Dark orbs from non Light & Dark orbs. |   |
Dark Conducting | Reduce current HP by 80%. Delay 1 turn to all enemies. Dragon type cards ATK x2.5 for 1 turn. |   |
Dark Cut | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Change Fire & Jammer orbs to Wood orbs. Change Water, Poison & Lethal Poison orbs to Dark orbs. |   |
Dark Distortion | Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |  |
Dark Enhancement | Dark attribute ATK x1.5 for 3 turns. Reduces cooldown of other skills by 1 turn. |       
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Dark Horn | Reduces time limit of orb movement to 50% for 1 turn. All attribute cards RCV x3 for 1 turn. |  |
Dark Liberation | Delay 3 turns to all enemies. Change all orbs to Fire, Water & Dark orbs. |   |
Dark Liberation | Reduce current HP by 50%. Increases time limit of orb movement by 3 seconds for 1 turn. |  |
Dark Liberation | Delay 3 turns to all enemies. Change all orbs to Fire, Water & Dark orbs. |  |
Dark Magic Attack | Delay 3 turns to all enemies. Removes lock status on orbs. Change Jammer, Poison, Lethal Poison & Bomb orbs to Dark orbs. |   |
Dark Moon | Removes lock status on orbs. Change Heart, Poison & Lethal Poison orbs to Dark orbs. |     |
Dark Past | Increase skyfall chance of Jammer orbs by 20% for 3 turns. Reshuffle all orbs. |   |
Dark Seed Breath | Inflict Dark damage equal to ATK x20 to all enemies. Affected by enemy element and defense. Recover 1000 HP. |  |
Dark Spell | Change right-most column into Dark orbs. Enhance Dark orbs, +6% per orb. |    |
Dark Sun Crown | Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Removes lock status on orbs. Reduces cooldown of other skills by 2 turns. |  |
Dark Terror Fog | Dark attribute ATK x1.5 for 1 turn. Change bottom-most row into Dark orbs. |   |
Dark Terror Mist | Dark attribute ATK x1.5 for 2 turns. Enhance Dark orbs, +6% per orb, up to +180% for full board. |      |
Dark Wolfking of Protection | All attribute cards RCV x0 for 1 turn. Randomly spawn 4 Dark orbs from non Dark orbs. |  |
Dark Wolflord of Protection | Dark attribute ATK x1.5 for 2 turns. Change Water orbs to Dark orbs. Change Dark orbs into locked orbs. |  |
Dark&Light Orbs Change | Change Light & Jammer orbs to Dark orbs. Change Heart, Poison & Lethal Poison orbs to Light orbs. |       
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Darkdragon's Strike | Change top-most row into Dark orbs. Dark attribute ATK x4 for 1 turn. |  |
Darkness Mode | Change own attribute to Dark for 2 turns. Machine type cards ATK x1.5 for 1 turn. |   |
Dawn of the Celestial Ocean | God & Balanced type cards ATK x2 for 1 turn. Deal 100000 Light damage to 1 enemy in exchange for reducing HP by 50%. Affected by enemy element and defense. |   |
Dawn's Longing Zephyr | Recover 50% of max HP. Fire attribute ATK x4 for 1 turn. |   |
Dawn's Wind | +1 combo count for 1 turn. Randomly spawn 3 Wood & Light orbs from non Wood & Light orbs. |    |
Deadly Rage | Full bind recovery. Full awoken bind recovery. Fire & Dark attribute cards ATK x3 for 3 turns. |    |
Deadly Steel Spiral | Bind recovery for 3 turns. Change Fire, Jammer, Poison & Lethal Poison orbs to Dark orbs. |    |
Deadly weapons, otherwise known as stationery | Removes lock status on orbs. Randomly spawn 9 Water orbs from non Water orbs. Ignores enemy attribute damage absorb effects for 4 turns ( does not include combo shield, damage absorb shield, and damage void ). |  |
Dear Words | Change left-most column into Dark orbs and the right-most column into Heart orbs. Full bind recovery. Full awoken bind recovery. |  |
Death Print Bull's Eye | Removes lock status on orbs. Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. |   |
Deathgazer | Change Light orbs to Dark orbs. Reduces cooldown of other skills by 1 turn. |    |
Deep Shadow Breath | Inflict Dark damage equal to ATK x20 to all enemies. Affected by enemy element and defense. Dragon type cards ATK x1.3 for 2 turns. |  |
Defense Training | Increase skyfall chance of Wood orbs by 15% for 3 turns. Delay 2 turns to all enemies. |  |
Delusion Eye | Increases time limit of orb movement by 150% for 2 turns. Change left-most column into Water orbs and the right-most column into Dark orbs. All attribute cards RCV x1.5 for 2 turns. |    |
Demon Empress's Holy Tetra-formation | Change left-most column into Water orbs. Randomly spawn 3 Fire, Water, Wood, Light, Dark & Heart orbs from non Water orbs. |  |
Demon Strike | Inflict Wood damage equal to ATK x30 to 1 enemy. Affected by enemy element and defense. Wood attribute ATK x2 for 4 turns. |   |
Demonic Decree | Reduce 20% of all enemies' HP. Ignore enemy element and defense. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs to Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs. |   |
Demon-Vanquishing Chant | 50% damage reduction for 1 turn. Change all orbs to Fire, Water & Wood & Dark orbs. |   |
Demon-Vanquishing Hymn | Change all orbs to Fire, Water & Wood & Dark orbs. Deal 100000 damage to all enemies. Ignore enemy element and defense. |       |
Departing Light | Change all orbs to Light orbs. Reduces cooldown of other skills by 2 turns. |    |
Desire-Realization Ability | Change Light, Heart, Jammer, Poison & Lethal Poison orbs to Water orbs. +3 combo counts for 1 turn. |  |
Desperate Strike | Inflict Water damage equal to ATK x200 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Randomly spawn 6 Water, Dark & Heart orbs from non Water, Dark & Heart orbs. |  |
Destiny Masks | Randomly spawn 3 Fire & Heart orbs from non Fire & Heart orbs. +1 combo count for 1 turn. Increases time limit of orb movement by 200% for 1 turn. |  |
Destroying Lance, Gungnir | Inflict Dark damage equal to ATK x100 to all enemies. Affected by enemy element and defense. Inflict Poison damage equal to ATK x100 to all enemies every turn. Ignore enemy element and defense. |       |
Destroying Lance, Gungnir X | Inflict Dark damage equal to ATK x50 to all enemies. Affected by enemy element and defense. Inflict Poison damage equal to ATK x10 to all enemies every turn. Ignore enemy element and defense. |  |
Devastating Third Eye | Reduce enemies' defense by 75% for 1 turn. Effects carry forward on sweep. Enhance Fire & Heart orbs, +6% per orb, up to +180% for full board. 75% damage reduction for 1 turn. |    |
Devastating Wink! | Reduce enemies' defense to 0 for 3 turns. Effects carry forward on sweep. Reduces cooldown of other skills by 2 turns. |   |
Devil with Six Hands | Delay 3 turns to all enemies. No skyfall combos for 3 turns. |  |
Devilish Beat | Reduce orb unmatchable status by 3 turns. Randomly spawn 3 Dark orbs from non Dark orbs. |  |
Devilish Enhancement | Inflict damage equal to ATK x100 to 1 enemy. Affected by enemy element and defense. Devil type cards ATK x3 for 1 turn. |   |
Devil's Draw | Recover 50% of max HP. +1 combo count for 1 turn. |   |
Devotion to a Great Man | Inflict Dark damage equal to ATK x30 to all enemies. Affected by enemy element and defense. Randomly spawn 4 Heart orbs from non Dark & Heart orbs. |  |
Dezan Boost | Full orb unmatchable recovery. Full bind recovery. Full awoken bind recovery. All attribute cards RCV x2 for 3 turns. Increases time limit of orb movement by 200% for 3 turns. |  |
Dharma Road | Increase skyfall chance of Wood orbs by 15% for 3 turns. Change right-most column into Wood orbs. |   |
Dia | Deal 20 damage to 1 enemy. Ignore enemy element and defense. Awoken bind recovery for 3 turns. |   |
Diabolic Lance, Gungnir | Inflict Dark damage equal to ATK x100 to 1 enemy, and drain 15% of the damage you dealt. Affected by enemy element and defense. Enhance Water & Dark orbs, +6% per orb, up to +180% for full board. |       
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Diabolic Lance, Gungnir X | Inflict Dark damage equal to ATK x50 to 1 enemy, and drain 15% of the damage you dealt. Affected by enemy element and defense. Enhance Water & Dark orbs, +6% per orb. |  |
Diabolical Conqueror | Change Light orbs to Jammer orbs. Delay 1 turn to all enemies. |   |
Diarahan | Full HP recovery. Full bind recovery. Full awoken bind recovery. Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). |    |
Did I miss much? | No skyfall combos for 2 turns. Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). |   |
Did something nice happen to you, or something? | Change top-most row into Light orbs. 30% damage reduction for 4 turns. |  |
Die! | Randomly spawn 6 Dark & Jammer orbs from non Dark & Jammer orbs. Enhance Dark orbs, +6% per orb. |    |
Diena Enhancement | Dark attribute ATK x5 for 1 turn. Reduces cooldown of other skills by 2 turns. |  |
Dimension Dance - Purple Sky | Change Water, Jammer, Poison, Lethal Poison & Bomb orbs to Dark orbs. Reduces cooldown of other skills by 1 turn. |      |
Dimension Formation - Blue Life | Randomly spawn 5 Water & Heart orbs from non Water & Heart orbs. Reduces cooldown of other skills by 1 turn. |      |
Dimension Formation - Falling Stars | Delay 2 turns to all enemies. orbs skyfall as locked status for 10 turn. |  |
Dimension Formation - Four Clouds | Delay 2 turns to all enemies. Change all orbs to Wood, Light & Dark & Heart orbs. |     |
Dimension Formation - Green Life | Randomly spawn 5 Wood & Heart orbs from non Wood & Heart orbs. Reduces cooldown of other skills by 1 turn. |      |
Dimension Formation - Scarlet Sun | Randomly spawn 5 Fire & Light orbs from non Fire & Light orbs. Reduces cooldown of other skills by 1 turn. |      |
Dimension Guide - Holy Fang | All attribute cards RCV x2 for 4 turns. Dragon & God type cards ATK x2 for 4 turns. Reduces cooldown of other skills by 2 turns. |  |
Dimension Song - Holy Fang | Dragon & God type cards ATK x3 for 3 turns. Reduces cooldown of other skills by 1 turn. |       |
Dinozord Power! | Change all orbs to Fire, Wood & Light & Dark orbs. +1 combo count for 1 turn. |   |
Dispelling Breath | Enhance Dark orbs, +6% per orb, up to +180% for full board. 35% damage reduction for 1 turn. |       |
Divine Blessing | Dark attribute ATK x2 for 3 turns. Reduces cooldown of other skills by 2 turns. |     |
Divine Destruction of the Four Gods | Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). Change left-most column into Water orbs. |      |
Divine Healing | Change Fire & Heart orbs to Water orbs. +1 combo count for 1 turn. |     |
Divine Illumination | Recover 40% of max HP. Bind recovery for 4 turns. Awoken bind recovery for 4 turns. Reduces cooldown of other skills by 1 turn. |       |
Divine Instrument Dance of Madness | Dark attribute ATK x2.5 for 3 turns. Inflict Dark damage equal to ATK x200 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. |   |
Divine Instrument Strike | God & Devil type cards ATK x2.5 for 2 turns. Inflict Dark damage equal to ATK x40 to 1 enemy in exchange for reducing current HP to 1. Affected by enemy element and defense. |      |
Divine Lifeforce Barrier | 100% damage reduction for 1 turn. Heal for 30% of max HP every turn for 3 turns. |    |
Divine Light of Aegis | Change Dark orbs to Light orbs, Water orbs to Heart orbs. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. |    |
Divine Luckbringer | +1 combo count for 1 turn. Reduces cooldown of other skills by 1 turn. |      |
Divine Punishment of Calamity | Inflict Dark damage equal to ATK x100 to 1 enemy in exchange for reducing current HP by 20%. Affected by enemy element and defense. Removes lock status on orbs. Change all orbs to Light & Dark orbs. |   |
Divine Reckoning | Light attribute ATK x2 for 3 turns. Reduces cooldown of other skills by 2 turns. |     |
Divine Touch of Beauty | Recover 50% of max HP. Change top-most row into Wood orbs. |    |
Divine Wish Fulfillment | Removes lock status on orbs. No skyfall combos for 1 turn. Increases time limit of orb movement by 200% for 1 turn. |     |
Do it now! | Healer & Attacker type cards ATK x3 for 1 turn. Increases time limit of orb movement by 300% for 1 turn. |  |
Don! Dokodon! | Inflict Light damage equal to ATK x50-100 to all enemies. Affected by enemy element and defense. Light & Fire attribute cards ATK x2 for 1 turn. |    |
Don't be a big baby. | All attribute cards RCV x2 for 3 turns. Full bind recovery. Full awoken bind recovery. |   |
Don't be afraid... | All attribute cards RCV x0 for 1 turn. Randomly spawn 4 Fire & Wood orbs from non Fire & Wood orbs. |  |
Don't come any closer! | Counter 70x damage taken with Dark for 1 turn. Reduces cooldown of other skills by 1 turn. |   |
Don't leave me here. | Recover 30% of max HP. Full awoken bind recovery. Change Dark, Jammer, Poison & Lethal Poison orbs to Heart orbs. |   |
Don't talk down to me!! | Increases time limit of orb movement by 1 second for 2 turns. Delay 1 turn to all enemies. |   |
Don't underestimate me. | Change Wood orbs to Fire orbs, Dark orbs to Light orbs. Increases time limit of orb movement by 150% for 3 turns. |    |
Doom Gaze | Inflict Poison damage equal to ATK x30 to all enemies every turn. Ignore enemy element and defense. Change all orbs to Dark, Heart & Poison orbs. |   |
Double Barrel | Randomly spawn 3 Fire & Heart orbs from non Fire & Heart orbs. Give 12 seconds to move orbs without triggering matches. |   |
Double Bringer Knuckle | Randomly spawn 2 Wood orbs from non Wood orbs. Awoken bind recovery for 2 turns. |  |
Double Dark Guard | Change Fire, Light, Poison & Lethal Poison orbs to Heart orbs. Bind recovery for 3 turns. |       
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Double Fire Guard | Change Wood, Light, Poison & Lethal Poison orbs to Heart orbs. Bind recovery for 3 turns. |       
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Double Light Guard | Change Wood, Dark, Poison & Lethal Poison orbs to Heart orbs. Bind recovery for 3 turns. |       
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Double Water Guard | Change Fire, Dark, Poison & Lethal Poison orbs to Heart orbs. Bind recovery for 3 turns. |       
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Double Wood Guard | Change Water, Light, Poison & Lethal Poison orbs to Heart orbs. Bind recovery for 3 turns. |       
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Dozen Flares | Inflict Fire nuke damage equal to team Fire & Dark ATK x50 to all enemies. Removes lock status on orbs. Change top-most row into Fire orbs. |   |
Draco Oath Circle - Fire & Dark | +1 combo count for 1 turn. Removes lock status on orbs. Change all orbs to Fire & Dark orbs. |  |
Draco Summoning Circle - Light, Fire & Life | Recover 30% of max HP. Change all orbs to Fire, Light & Heart orbs. |  |
Draco Summoning Perception - Dark, Light & Life | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Reduce orb unmatchable status by 5 turns. Change all orbs to Light, Dark & Heart orbs. Removes lock status on orbs. |   |
Draco Summoning Sewing Needle-Dark & Life | No skyfall combos for 1 turn. Change Wood orbs to Dark orbs, Light orbs to Heart orbs. |  |
Draco Summoning Sewing Needle-Fire & Life | No skyfall combos for 1 turn. Change Water orbs to Fire orbs, Wood orbs to Heart orbs. |  |
Draco Summoning Sewing Needle-Light & Life | No skyfall combos for 1 turn. Change Fire orbs to Light orbs, Dark orbs to Heart orbs. |  |
Draco Summoning Sewing Needle-Water & Life | No skyfall combos for 1 turn. Change Wood orbs to Water orbs, Fire orbs to Heart orbs. |  |
Draco Summoning Sewing Needle-Wood & Life | No skyfall combos for 1 turn. Change Fire orbs to Wood orbs, Water orbs to Heart orbs. |  |
Draconic Pact | +2 combo counts for 1 turn. Change Light, Jammer, Poison & Lethal Poison orbs to Water orbs. Increases time limit of orb movement by 2 seconds for 1 turn. |    |
Draconic Rage | Removes lock status on orbs. Change all orbs to Water, Light & Dark orbs. +3 combo counts for 1 turn. |  |
Dragon Aura | Delay 2 turns to all enemies. Change Wood, Jammer, Poison & Lethal Poison orbs to Water orbs. |   |
Dragon Enhancement | Dragon type cards ATK x2.5 for 1 turn. Delay 1 turn to all enemies. |     |
Dragon Heart Sutra | All attribute cards RCV x2.5 for 4 turns. Recover 30000 HP. |     |
Dragon of the Darkness Flame | Increase skyfall chance of Dark orbs by 7% for 99 turns. Change top-most row into Dark orbs. |  |
Dragon Roar of the Master of Nine Strikes | Randomly spawn 2 Wood orbs from non Wood orbs. Increases time limit of orb movement by 1 second for 1 turn. |   |
Dragon Roar of the Rebellious Child | Randomly spawn 2 Light orbs from non Light orbs. Increases time limit of orb movement by 1 second for 1 turn. |   |
Dragon Shadow Shift | Switch places with leader card. Use again to switch back. Dragon type cards ATK x3 for 1 turn. |    |
Dragon Song - The Sea Deity | Inflict Poison damage equal to ATK x80 to all enemies every turn. Ignore enemy element and defense. Reduces cooldown of other skills by 1 turn. Water attribute ATK x2 for 1 turn. |    |
Dragon Spirit Elixir | 75% damage reduction for 3 turns. Dragon & Devil type cards ATK x3 for 3 turns. |    |
Dragon Strength Spellflame | Inflict Dark damage equal to ATK x10 to 1 enemy, and drain 100% of the damage you dealt. Affected by enemy element and defense. Full awoken bind recovery. |     |
Dragon Strike Stance - Dark | Change Heart orbs to Dark orbs. Bind recovery for 3 turns. |    |
Dragon Strike Stance - Fire | Change Heart orbs to Fire orbs. Bind recovery for 5 turns. |    |
Dragon Strike Stance - Light | Change Heart orbs to Light orbs. Bind recovery for 3 turns. |    |
Dragon Strike Stance - Water | Change Heart orbs to Water orbs. Bind recovery for 5 turns. |    |
Dragon Strike Stance - Wood | Change Heart orbs to Wood orbs. Bind recovery for 5 turns. |    |
Dragon Sweets-Fr & Dk | Removes lock status on orbs. Change all orbs to Fire & Dark orbs. Randomly spawn 3 Heart orbs from non Heart orbs. Recover 70000 HP. |   |
Dragon Symphony | Heal for 40% of max HP every turn for 3 turns. Dragon type cards ATK x2 for 3 turns. |  |
Dragonzord Power! | Inflict Wood damage equal to ATK x50 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Change top-most row into Wood orbs and bottom-most row into Dark orbs. |  |
Draupnir | Recover 50% of max HP. Full bind recovery. Full awoken bind recovery. Reduces cooldown of other skills by 1 turn. |     |
Dream Dragon Dance - White Cloud | Change Water, Jammer, Poison & Lethal Poison orbs to Light orbs. Reduces cooldown of other skills by 1 turn. |    |
Dream Water | Change Wood & Heart orbs to Water orbs. Increase skyfall chance of Water orbs by 15% for 2 turns. |    |
Droplet of Pure Water | Reduce orb unmatchable status by 5 turns. Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Increase skyfall chance of Water orbs by 15% for 3 turns. |    |
Duo Resolve | Removes lock status on orbs. Change all orbs to Wood, Light & Heart orbs. Reduces cooldown of other skills by 1 turn. |  |
Duress | Increase skyfall chance of Poison orbs by 25% for 1 turns. Randomly spawn 3 Dark & Poison orbs from non Dark & Poison orbs. |   |
Dusky Red Evening | Reduces cooldown of other skills by 4 turns. Transform the card into Enraptured Devil Dragonbound, Suou. |  |
Eagle Feather | No skyfall combos for 1 turn. Change Wood orbs to Water orbs. |   |
Earnest Mode | Change Water, Poison & Lethal Poison orbs to Jammer orbs. Reduces cooldown of other skills by 2 turns. |      |
Earth Enhancement | Wood attribute ATK x1.5 for 3 turns. Reduces cooldown of other skills by 1 turn. |       
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Earth Field | Avoid all Water damage for 3 turns. Enhance Wood orbs, +6% per orb, up to +180% for full board. |       
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Earth Haze | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Change all orbs to Wood, Light & Dark & Heart orbs. |    |
Earth Light Impact | Change Dark orbs to Wood orbs, Fire orbs to Light orbs. Change Wood & Light orbs into locked orbs. |   |
Ebony Sea Dragon Broadside | 30% damage reduction for 1 turn. Inflict Dark damage equal to ATK x20 to 1 enemy. Affected by enemy element and defense. |  |
Electric Discharge | Full orb unmatchable recovery. Full awoken bind recovery. Randomly spawn 5 Water & Light orbs from non Water & Light orbs. |   |
Electric Impact | Delay 2 turns to all enemies. Bind recovery for 2 turns. |       |
Electric Thunder | Increase skyfall chance of Wood orbs by 7% for 99 turns. Randomly spawn 3 Wood orbs from non Wood orbs. |  |
Electro-Axe | Inflict Light damage equal to ATK x50 to all enemies. Affected by enemy element and defense. Change left-most column into Dark orbs. |  |
Elegant Dancing and Twirling | Change all orbs to Fire, Water & Wood & Light orbs. Delay 1 turn to all enemies. |  |
Elegant Singing and Dancing | Change all orbs to Fire, Water & Wood & Light orbs. Deal 99 damage to all enemies. Ignore enemy element and defense. |    |
Elegant Twang | Change Wood orbs to Water orbs, Light orbs to Heart orbs. 50% damage reduction for 1 turn. |    |
Ell-Heal | Water attribute ATK x1.5 for 2 turns. Recover 25% of max HP. |    |
Emerald Guard | 30% damage reduction for 1 turn. Change all orbs to Fire, Wood & Dark orbs. |    |
Emergency Launch! | Change Dark & Heart orbs to Fire orbs. Reduces cooldown of other skills by 1 turn. |     |
Empathy of Old Straw | 75% damage reduction for 2 turns. Change all orbs to Water, Wood & Light & Dark & Heart orbs. |  |
Emperor of All | Full bind recovery. Full awoken bind recovery. Fire & Dark attribute cards ATK x2 for 1 turn. |   |
End of Passion | Fire attribute ATK x2 for 1 turn. Change Heart orbs to Fire orbs. |   |
Endbringer | Increase skyfall chance of Light orbs by 7% for 99 turns. Change top-most row into Light orbs. |  |
Energy Ball | Recover 50% of max HP. Inflict Light nuke damage equal to team Water & Wood ATK x60 to all enemies. |   |
Energy Beams | Inflict Fire nuke damage equal to team Dark ATK x5 to all enemies. Change Light orbs to Jammer orbs. |   |
Energy Geyser | 35% damage reduction for 1 turn. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |   |
Enetess | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Change all orbs to Water, Heart & Jammer orbs. |  |
Engagement Feathers - Luna | Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). Change Fire & Heart orbs to Dark orbs. |   |
Enhanced Summon Jammer | Delay 2 turns to all enemies. Increase skyfall chance of Water orbs by 15% for 3 turns. |  |
Enjoy these fisticuffs? | orbs skyfall as locked status for 5 turn. Full bind recovery. Full awoken bind recovery. |  |
Enough of this. | Removes lock status on orbs. Delay 4 turns to all enemies. Randomly spawn 5 Fire & Heart orbs from non Fire & Heart orbs. |  |
Enraged Triple Dash | Full bind recovery. Full awoken bind recovery. Deal 500000 damage to 1 enemy for 3 times. Ignore enemy element and defense. |  |
Ensnaring Breath | No skyfall combos for 2 turns. All attribute cards RCV x1.5 for 2 turns. Increase skyfall chance of Water, Wood & Heart orbs by 10% for 2 turn. |     |
Erosion of the Sea of Souls | Increases time limit of orb movement by 300% for 1 turn. Water attribute ATK x3 for 1 turn. Removes lock status on orbs. Change 2nd column from the right & right-most column into Water orbs. |  |
Escaton Judgement | Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. |  |
Espers... Heed my call. | Change left-most column into Fire orbs and the right-most column into Light orbs. Reduces cooldown of other skills by 1 turn. |    |
Eternal Vesper | Inflict Dark damage equal to ATK x200 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Change left-most column into Dark orbs and the right-most column into Heart orbs. |    |
Eternal Wanderer | Increase skyfall chance of enhanced orb by 50% for 3 turns. Recover 30% of max HP. |      |
Eternal Wayfarer | All attribute cards RCV x1.5 for 1 turn. Randomly spawn 3 Heart orbs from non Dark & Heart orbs. |  |
Eva Unit-01's Support | Full awoken bind recovery. Removes lock status on orbs. Change all orbs to Fire, Water & Dark orbs. |  |
Everlasting Stratagem | Delay 2 turns to all enemies. Change Water, Poison & Lethal Poison orbs to Fire orbs. |   |
Evil Crest | Deal 100000 damage to 1 enemy. Ignore enemy element and defense. Physical type cards ATK x2.5 for 2 turns. |     |
Evil Nova | Deal 150000 Dark damage to all Light enemies. Affected by enemy element and defense. Enhance Dark orbs, +6% per orb, up to +180% for full board. |       |
Evil Smoke | Increase skyfall chance of Poison orbs by 20% for 1 turns. Change top-most row into Dark orbs and bottom-most row into Light orbs. |    |
Evil Spirit Jewel Liberation | Inflict Dark damage equal to ATK x50 to 1 enemy in exchange for reducing current HP by 20%. Affected by enemy element and defense. Change top-most row into Dark orbs. |   |
Evil Star Flame | Deal Dark damage equal to ATK x200 to all enemies in exchange for reducing current HP to 1. Affected by enemy element and defense. Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). |  |
Evil Vanguard that dwells in death | Deal 10000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Fire, Dark & Heart orbs. |  |
Evil Will Not Be Tolerated-TAMA! | Increase skyfall chance of Heart orbs by 15% for 3 turns. Reduces cooldown of other skills by 1 turn. |  |
Evil Wind | Attacker type cards ATK x1.5 for 2 turns. Inflict Dark damage equal to ATK x30 to all enemies. Affected by enemy element and defense. |    |
Evolution requires fear. | Randomly spawn 9 Water orbs from non Water orbs. +2 combo counts for 1 turn. |  |
Exa-Freeze Breath | Inflict Water damage equal to ATK x20 to all enemies. Affected by enemy element and defense. Dragon type cards ATK x1.3 for 2 turns. |  |
Excalibur | Full HP recovery. Deal 100000 damage to all enemies. Ignore enemy element and defense. Change Heart, Jammer, Poison & Lethal Poison orbs to Water orbs. |  |
Excalibur Morgan | Inflict Dark damage equal to ATK x200 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Dark orbs. |   |
Excited Stomping | Change all orbs to Fire, Wood & Heart orbs. +1 combo count for 2 turns. |   |
Exciting Slap | Delay 2 turns to all enemies. Increases time limit of orb movement by 300% for 1 turn. |   |
Exciting Spiral | Increases time limit of orb movement by 1 second for 1 turn. Reduce orb unmatchable status by 2 turns. |  |
Exorcising Kogarasu Blade | 75% damage reduction for 1 turn. Reduce enemies' defense by 75% for 1 turn. Effects carry forward on sweep. Enhance Fire & Wood orbs, +6% per orb. |    |
Explosive Slime Mold | Inflict Light damage equal to ATK x300 to all enemies. Affected by enemy element and defense. Change top-most row & bottom-most row into Jammer orbs. |    |
Eyes of Hera | Reduce 30% of all enemies' HP. Ignore enemy element and defense. Randomly spawn 4 Dark & Heart orbs from non Dark & Heart orbs. |   |
Fabulist of the 1001 Nights | Removes lock status on orbs. Change 2nd column from the right & right-most column into Light orbs. |    |
Fading Light of the Sea of Souls | Water attribute ATK x3 for 1 turn. Change 2nd column from the right & right-most column into Water orbs. |    |
Falling Star | Deal 1000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |    |
Family's Medicine | Change Dark, Jammer, Poison & Lethal Poison orbs to Heart orbs. Bind recovery for 5 turns. |   |
Fascinating Whisper | Change all orbs to Water & Light orbs. Increases time limit of orb movement by 2 seconds for 1 turn. |  |
Faster! I got to go faster! | +1 combo count for 1 turn. Removes lock status on orbs. Change all orbs to Water & Dark orbs. |    |
Fat chance! | Randomly spawn 10 Fire, Wood & Heart orbs from non orbs. Reduces cooldown of other skills by 2 turns. |   |
Favorite Backpack | All attribute cards RCV x1.5 for 2 turns. Increases time limit of orb movement by 150% for 2 turns. Spawn 1 spinner/roulette orb that spin for 1 second for 2 turns. |  |
Fear Gas | Change Light orbs to Poison orbs. Inflict Poison damage equal to ATK x1 to all enemies every turn. Ignore enemy element and defense. |   |
Fearless Prayer | +2 combo counts for 1 turn. Change all orbs to Fire, Water & Wood & Light & Heart orbs. |     |
Fearless Thunderblade | 75% damage reduction for 1 turn. Change all orbs to Fire, Water & Wood & Light & Heart orbs. |   |
Feathers of Heaven | Increase skyfall chance of Light orbs by 15% for 3 turns. Randomly spawn 3 Light orbs from non Light orbs. |    |
Feel the hammer of justice! | +1 combo count for 1 turn. Deals damage equal to 5% of enemies' max HP. Ignore enemy element and defense. Light attribute ATK x2.5 for 1 turn. |  |
Fermata | 25% damage reduction for 1 turn. Reduces cooldown of other skills by 1 turn. |  |
Fervor of Aegis | Enhance Fire & Light orbs, +6% per orb, up to +180% for full board. Increases time limit of orb movement by 200% for 1 turn. |   |
Festive Starlight | Change bottom-most row into Heart orbs. Recover 30% of max HP. Full bind recovery. Full orb unmatchable recovery. |    |
Fever Blaze | +2 combo counts for 1 turn. Delay 2 turns to all enemies. |    |
Fever Fang | Change all enemies attributes to Fire. ( Ignores status shield ) Reduces cooldown of other skills by 1 turn. |    |
Field of Darkness | Change all orbs to Dark & Heart orbs. Recover 40% of max HP. Full bind recovery. Full awoken bind recovery. Full orb unmatchable recovery. |    |
Field of Ink | Increase skyfall chance of Jammer & Poison orbs by 15% for 1 turn. Change Wood & Jammer orbs to Light orbs. Change Water, Poison & Lethal Poison orbs to Dark orbs. |  |
Fight me, Dogma fiends! | Deals damage equal to 25% of enemies' max HP. Ignore enemy element and defense. 100% damage reduction for 2 turns. |  |
Final Judgement | Change all orbs to Heart, Light & Dark orbs. Reduces cooldown of other skills by 1 turn. |     |
Final Secret Sword, Kaguzuchi | Change top-most row into Fire orbs and bottom-most row into Dark orbs. Fire & Dark attribute cards ATK x2 for 1 turn. |    |
Fire Awakening | Increase skyfall chance of Fire orbs by 15% for 3 turn. Randomly spawn 2 Fire orbs from non Fire orbs. |      |
Fire Breath | Recover 20% of max HP. Randomly spawn 3 Fire orbs from non Fire orbs. |   |
Fire Haze | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Change all orbs to Fire, Wood & Light & Heart orbs. |     |
Fire&Water Orbs Change | Change Fire & Jammer orbs to Water orbs. Change Heart, Poison & Lethal Poison orbs to Fire orbs. |      |
Fire&Wood Orbs Change | Change Wood & Jammer orbs to Fire orbs. Change Heart, Poison & Lethal Poison orbs to Wood orbs. |      |
Fireball Attack | Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. 75% damage reduction for 1 turn. |  |
Fireworks Extravaganza | Change all orbs to Fire orbs. Reduces cooldown of other skills by 1 turn. |   |
First errand. | Switch places with leader card. Use again to switch back. Deals damage equal to 10% of enemies' max HP. Ignore enemy element and defense. |  |
Fist of Fate | Removes lock status on orbs. Randomly spawn 15 Water & Dark orbs from non orbs. |   |
Five Chariots Wave Barrier | Inflict Water nuke damage equal to team Water ATK x10 to 1 enemy. Water attribute ATK x2 for 4 turns. |   |
Five Colored Light | Full bind recovery. Full awoken bind recovery. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |  |
Five Flower Scales | Increases time limit of orb movement by 1 second for 3 turns. Inflict Poison damage equal to ATK x1 to all enemies every turn. Ignore enemy element and defense. |   |
Flame Burst | Deal 75000 Fire damage to all Wood enemies. Affected by enemy element and defense. Enhance Fire orbs, +6% per orb, up to +180% for full board. |   |
Flame Charge | Change top-most row into Fire orbs. Reduces cooldown of other skills by 1 turn. |   |
Flame Enhancement | Fire attribute ATK x1.5 for 3 turns. Reduces cooldown of other skills by 1 turn. |       |
Flame Hammer | Change Light orbs to Fire orbs, Dark orbs to Jammer orbs. Enhance Fire orbs, +6% per orb, up to +180% for full board. |   |
Flame of Olympus | Inflict Fire damage equal to ATK x30 to all enemies. Affected by enemy element and defense. Fire attribute ATK x1.5 for 1 turn. |      |
Flame Seed Breath | Inflict Fire damage equal to ATK x20 to all enemies. Affected by enemy element and defense. Recover 1000 HP. |  |
Flame Sprint | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Reduces cooldown of other skills by 2 turns. |   |
Flame Wind | Physical type cards ATK x1.5 for 2 turns. Inflict Fire damage equal to ATK x30 to all enemies. Affected by enemy element and defense. |  |
Flare Star | Inflict Dark nuke damage equal to team Fire ATK x10 to 1 enemy. Randomly spawn 8 Fire orbs from non Fire orbs. |  |
Flash Chop | Delay 1 turn to all enemies. Change bottom-most row into Light orbs. |  |
Flashing Field | Avoid all Dark damage for 3 turns. Enhance Light orbs, +6% per orb, up to +180% for full board. |       
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Flawless Devotion | Change Dark orbs to Light orbs, Fire orbs to Heart orbs. Change Jammer, Poison & Lethal Poison orbs to Water orbs. Recover 30000 HP. |   |
Flicker of the Dragon's Eye | Full HP recovery. Full awoken bind recovery. +3 combo counts for 2 turns. |  |
Flourishing of the Present | Change 2nd row from the bottom into Heart orbs. +2 combo counts for 1 turn. |    |
Flower Painting Dance | Dark attribute ATK x0.01 for 1 turn. Change right-most column into Heart orbs. |  |
Flying Barcelona Attack | Change Light & Heart orbs into locked orbs. Change all orbs to Dark orbs. |  |
Forbidden Box | Change Wood orbs to Dark orbs, Light orbs to Heart orbs. Reduces cooldown of other skills by 1 turn. |    |
Force of All Orbs | Deal 999 damage to 1 enemy. Ignore enemy element and defense. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |      |
Foresight of the Three Arrows | Change all orbs to Fire & Water orbs. 50% damage reduction for 2 turns. |   |
Forest Code | Removes lock status on orbs. Change right-most column into Wood orbs. Increases time limit of orb movement by 1 second for 1 turn. |   |
Forest Union | Increase skyfall chance of Wood orbs by 15% for 15 turns. Transform the card into Distant Twin-Relic Dragon, Jurond. |  |
Forge Blaze | Removes lock status on orbs. Full awoken bind recovery. Change all orbs to Fire, Water & Light orbs. |  |
Forge Flame | Removes lock status on orbs. Awoken bind recovery for 3 turns. Change Wood, Jammer, Poison & Lethal Poison orbs to Fire orbs. |   |
Forgive me. I flubbed it. | Delay 1 turn to all enemies. Spawn 1 spinner/roulette orb that spin for 1 second for 1 turn. |   |
Fortitudinous Rally | Recover 25% of max HP. Enhance Wood & Light orbs, +6% per orb, up to +180% for full board. |     |
Fortune Goddess' Lotus Blossom | Full HP recovery. Full bind recovery. Full awoken bind recovery. Randomly spawn 5 Heart orbs from non Water & Heart orbs. |  |
Fountain of Pure Water | Full orb unmatchable recovery. Full bind recovery. Full awoken bind recovery. Increase skyfall chance of Water orbs by 7% for 99 turns. |  |
Fragile Aurora | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). |       |
Freedom Sky | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Increase skyfall chance of Water orbs by 15% for 3 turns. |   |
Freeze Burst | Deal 75000 Water damage to all Fire enemies. Affected by enemy element and defense. Enhance Water orbs, +6% per orb, up to +180% for full board. |     |
Freeze Lock | Randomly spawn 3 Water & Dark orbs from non Water & Dark orbs. Change Water & Dark orbs into locked orbs. |   |
Freezing Gravity | Reduce 10% of all enemies' HP. Ignore enemy element and defense. Enhance Water orbs, +6% per orb, up to +180% for full board. |    |
Freezing Storm | +1 combo count for 1 turn. Removes lock status on orbs. Change all orbs to Water & Heart orbs. |    |
Freezing Zone | Randomly spawn 5 Water & Heart orbs from non Water & Heart orbs. Change Water & Heart orbs into locked orbs. |    |
Freidyne | Inflict Fire damage equal to ATK x150 to 1 enemy. Affected by enemy element and defense. Change Light & Jammer orbs to Fire orbs. Change Dark, Poison & Lethal Poison orbs to Water orbs. |   |
Frenzied Breath | Full bind recovery. Full awoken bind recovery. Change Jammer, Poison, Lethal Poison & Bomb orbs to Dark orbs. |   |
Fresh Color Trill | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark orbs. Change right-most column into Heart orbs. |    |
From the Depths... | Change Heart, Jammer, Poison & Lethal Poison orbs to Water orbs. Water & Dark attribute cards ATK x3 for 1 turn. All attribute cards RCV x3 for 1 turn. |   |
Frosty Wintertime | Randomly spawn 3 Dark & Heart orbs from non Dark & Heart orbs. 50% damage reduction for 1 turn. |  |
Frozen Impact | Change right-most column into Heart orbs. Change Water & Heart orbs into locked orbs. +1 combo count for 1 turn. |  |
Full Volley | Deal 20 damage to 1 enemy for 5 times. Ignore enemy element and defense. |   |
Fumoffu | Switch places with leader card. Use again to switch back. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. |  |
Furinkazan Stance | Change all orbs to Fire, Wood & Heart orbs. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. |     |
Fury's Edge | Change left-most column into Fire orbs. Physical & Dragon type cards ATK x2 for 1 turn. |  |
Futae no Kiwami | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Deal 100000 Wood damage to 1 enemy in exchange for reducing HP by 50%. Affected by enemy element and defense. |    |
Gae Bolg | Removes lock status on orbs. Change top-most row into Water orbs and bottom-most row into Fire orbs. |  |
Gaia Ball | Deal 20000 Wood damage to all enemies. Affected by enemy element and defense. Change Dark orbs to Wood orbs. |      |
Gaia Breath | Wood attribute ATK x1.5 for 2 turns. Inflict Wood damage equal to ATK x20 to all enemies. Affected by enemy element and defense. |       
      
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Gaia Wind | Attacker type cards ATK x1.5 for 2 turns. Inflict Wood damage equal to ATK x30 to all enemies. Affected by enemy element and defense. |  |
Gale Shout | Increase skyfall chance of Heart & Jammer orbs by 15% for 2 turn. Change left-most column into Heart orbs. |  |
Garyou Tensei Expertise | Delay 2 turns to all enemies. Water attribute ATK x2.5 for 2 turns. |   |
Gas Attack | No skyfall combos for 1 turn. Change all orbs to Wood & Light orbs. |   |
Gate of Babylon | God type cards ATK x5 for 1 turn. Deal 150000 damage to 1 enemy for 5 times. Ignore enemy element and defense. |   |
Gatotsu | Deal 200000 damage to 1 enemy. Ignore enemy element and defense. Randomly spawn 5 Dark orbs from non Dark orbs. |     |
Geist Armitage | Heal for 30% of max HP every turn for 4 turns. Change all orbs to Wood, Light & Dark orbs. |  |
Gekiheki Haisui Sho | Deal Light damage to 1 enemy based on player's HP %. ATK x20 at 100% HP up to ATK x200 at 1 HP. Affected by enemy element and defense. Light attribute ATK x2 for 4 turns. |   |
Gemini Star Road | Change left-most column into Light orbs and the right-most column into Dark orbs. Reduces cooldown of other skills by 1 turn. |   |
Genbu Seven-Star Formation | Change all orbs to Wood, Light & Dark orbs. Reduces cooldown of other skills by 1 turn. |     |
Genbu Seven-Star Perception | Change all orbs to Wood, Light & Dark orbs. Enhance Wood orbs, +6% per orb. |   |
Genbu Seven-Star Protection | +3 combo counts for 1 turn. Increases time limit of orb movement by 3 seconds for 1 turn. Change all orbs to Wood, Light & Dark orbs. |  |
Get set for lots of special goodies! | Change all orbs to Fire, Wood & Light orbs. Reduces cooldown of other skills by 2 turns. |   |
Get them! | All attribute cards RCV x0 for 1 turn. Increases time limit of orb movement by -2 second for 1 turn. Change top-most row into Light orbs. |   |
Geyser Thrust | Change all orbs to Fire, Water & Wood & Heart orbs. Reduces cooldown of other skills by 2 turns. |  |
Ghost in the Flames | Unable to use active skill for 2 turns. Ignores enemy damage and attribute damage absorb effects for 3 turns ( does not include combo shield and damage void ). |  |
Ghost Star's Gleam | 50% damage reduction for 1 turn. Balanced type cards ATK x1.5 for 1 turn. |    |
Ghostlights of Pleasure | Unable to use active skill for 2 turns. 75% damage reduction for 1 turn. Fire attribute ATK x3.5 for 1 turn. |  |
Ghum Whisper | Ignores enemy damage void effects for 3 turns ( does not include combo shield, attribute absorb, and damage absorb ). Change all orbs to Fire, Water & Wood & Light & Dark orbs. |  |
Gift from Nero | Reduce orb unmatchable status by 3 turns. Bind recovery for 3 turns. Awoken bind recovery for 3 turns. Increases time limit of orb movement by 1 second for 1 turn. |   |
Gift of The Mystical Elf | Recover 50% of max HP. Full orb unmatchable recovery. Change left-most column into Heart orbs. |   |
Gigantic Slash | Ignores enemy damage void effects for 1 turn ( does not include combo shield, attribute absorb, and damage absorb ). Change all orbs to Fire, Wood & Heart orbs. |  |
Gigavolt Breath | Inflict Light damage equal to ATK x20 to all enemies. Affected by enemy element and defense. Dragon type cards ATK x1.3 for 2 turns. |  |
Gilded Sea Dragon Broadside | 30% damage reduction for 1 turn. Inflict Light damage equal to ATK x20 to 1 enemy. Affected by enemy element and defense. |  |
Gin-san's super-ultimate skill, activate! | +1 combo count for 1 turn. Change all orbs to Water & Light orbs. |  |
Give me thy blood. | Inflict damage equal to ATK x50 to 1 enemy, and drain 100% of the damage you dealt. Affected by enemy element and defense. Full orb unmatchable recovery. Full awoken bind recovery. |  |
Gjallarhorn | God type cards ATK x1.2 for 3 turns. Increases time limit of orb movement by 1 second for 3 turns. |   |
Gleam of Sirius | Change Water orbs to Heart orbs. All attacks become multi-target for 1 turn. |     |
Gleaming Gravity | Reduce 10% of all enemies' HP. Ignore enemy element and defense. Enhance Light & Dark orbs, +6% per orb. |    |
Gliding Ice Breath | Change all orbs to Water, Light & Heart orbs. Delay 2 turns to all enemies. |    |
Glistening Remain's Flame Spear | Change left-most column into Dark orbs. Randomly spawn 3 Light orbs from non Light & Dark orbs. |  |
Glitter of Aegis | Enhance Wood & Light orbs, +6% per orb, up to +180% for full board. Awoken bind recovery for 4 turns. |       
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God Blizzard Breath | Water attribute ATK x1.5 for 4 turns. Inflict Water damage equal to ATK x40 to all enemies. Affected by enemy element and defense. |   |
God Gaia Breath | Wood attribute ATK x1.5 for 4 turns. Inflict Wood damage equal to ATK x40 to all enemies. Affected by enemy element and defense. |   |
God Hand: Twelve Labors | Full HP recovery. Removes lock status on orbs. 50% damage reduction for 2 turns. |  |
God Hell Breath | Dark attribute ATK x1.5 for 4 turns. Inflict Dark damage equal to ATK x40 to all enemies. Affected by enemy element and defense. |    |
God Holy Breath | Light attribute ATK x1.5 for 4 turns. Inflict Light damage equal to ATK x40 to all enemies. Affected by enemy element and defense. |   |
God Magma Breath | Fire attribute ATK x1.5 for 4 turns. Inflict Fire damage equal to ATK x40 to all enemies. Affected by enemy element and defense. |    |
God Tree's Sacred Arrow | Change left-most column into Light orbs and the right-most column into Wood orbs. Reduces cooldown of other skills by 1 turn. |   |
Gold will have to pick up the slack. | 30% damage reduction for 8 turns. Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). |    |
Golden Goddess' Mountain Wind | Change Dark orbs to Wood orbs, Water orbs to Heart orbs. All attribute cards RCV x4, Wood attribute cards ATK x4 for 2 turns. |  |
Goodnight! | Delay 3 turns to all enemies. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. orbs skyfall as locked status for 6 turn. |   |
Gorgon's Evil Gaze | Enhance Water & Dark orbs, +6% per orb. Delay 3 turns to all enemies. |   |
Got a problem with it? | Change all orbs to Wood & Dark orbs. Reduces cooldown of other skills by 2 turns. |  |
Got a surprise for you! | Change top-most row into Light orbs and bottom-most row into Fire orbs. Reduces cooldown of other skills by 1 turn. |    |
Grace & Power | Delay 1 turn to all enemies. Physical & God type cards ATK x2 for 1 turn. |   |
Grand Cross | Inflict Light damage equal to ATK x50 to all enemies. Affected by enemy element and defense. Delay 1 turn to all enemies. |  |
Grand Cyclone | Removes lock status on orbs. Change Dark & Jammer orbs to Water orbs. Change Wood, Poison & Lethal Poison orbs to Heart orbs. |    |
Grand Howl | Delay 1 turn to all enemies. Enhance Wood orbs, +6% per orb, up to +180% for full board. |      |
Grape Shower | Change Light orbs to Heart orbs. Recover 30% of max HP. |      |
Gravity Breath | Reduce 35% of all enemies' HP. Ignore enemy element and defense. Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. |    |
Gravity Cannon | Deal 30000 Dark damage to all enemies. Affected by enemy element and defense. Enhance Dark orbs, +6% per orb, up to +180% for full board. |    |
Gravity Room | Reduce 10% of all enemies' HP. Ignore enemy element and defense. Change Jammer & Poison orbs to Heart orbs. Full orb unmatchable recovery. |       
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Gravity Signal | Change left-most column into Dark orbs. Reduces cooldown of other skills by 1 turn. |   |
Gravity World | Reduce 25% of all enemies' HP. Ignore enemy element and defense. Increases time limit of orb movement by 5 seconds for 5 turns. Reduce orb unmatchable status by 5 turns. |     |
Green Crest | Deal 100000 damage to 1 enemy. Ignore enemy element and defense. Balanced type cards ATK x2.5 for 2 turns. |     |
Green Dragon Liquid | Change top-most row into Water orbs. Dragon type cards ATK x2 for 1 turn. |   |
Green Star Blade | Change Water orbs to Wood orbs, Fire orbs to Heart orbs. Enhance Heart orbs, +6% per orb. |       
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Green Whisper | Ignores enemy damage void effects for 1 turn ( does not include combo shield, attribute absorb, and damage absorb ). Heal for 50% of max HP every turn for 1 turn. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |  |
Grimoire Planet | Change all orbs to Fire & Light orbs. Devil type cards ATK x2.5 for 1 turn. |  |
Grimoire Reef | Deal 100000 damage to all enemies. Ignore enemy element and defense. Removes lock status on orbs. Change all orbs to Fire & Light orbs. |  |
Grimoire Snow | Deal 300000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Fire, Light & Heart orbs. Full orb unmatchable recovery. Removes lock status on orbs. |    |
Grimoire Voice | Deal 300000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Light & Dark orbs. |  |
Grimoire Will | Deal 300000 damage to all enemies. Ignore enemy element and defense. Removes lock status on orbs. Change all orbs to Fire & Light orbs. |  |
GROOVE COASTER | Inflict damage equal to ATK x10 to 1 enemy. Affected by enemy element and defense. Balanced type cards ATK x1.5 for 2 turns. |    |
Grudge Strike | Deal Dark damage to all enemies based on player's HP %. ATK x10 at 100% HP up to ATK x150 at 1 HP. Affected by enemy element and defense. Dark attribute ATK x1.5 for 1 turn. |      |
Guard Thrust | 75% damage reduction for 1 turn. Deal 100000 damage to 1 enemy for 3 times. Ignore enemy element and defense. |    |
Guardian of the Universe | Removes lock status on orbs. Change left-most column into Fire orbs and the right-most column into Heart orbs. |     |
Guardian Spirit of Core | Recover 50% of max HP. Change top-most row into Fire orbs. |   |
Guardian Spirit of Cosmos | Removes lock status on orbs. Randomly spawn 3 Light & Dark orbs from non Light & Dark orbs. |    |
Guardian Spirit of Forest | Wood attribute ATK x1.2 for 5 turns. Increases time limit of orb movement by 1 second for 5 turns. |   |
Guardian Spirit of Land | Deal 99 damage to all enemies. Ignore enemy element and defense. Change Dark & Jammer orbs to Light orbs. |   |
Guardian Spirit of Water | Inflict Water damage equal to ATK x100 to 1 enemy. Affected by enemy element and defense. Attacker & Machine type cards ATK x2 for 2 turns. |   |
Guardian Star Summoning Circle - Water & Dark | Bind recovery for 3 turns. Awoken bind recovery for 3 turns. Reduce orb unmatchable status by 3 turns. Removes lock status on orbs. Change all orbs to Water & Dark orbs. |  |
Guardian Star Summoning Circle - Wood & Dark | Bind recovery for 3 turns. Awoken bind recovery for 3 turns. Reduce orb unmatchable status by 3 turns. Removes lock status on orbs. Change all orbs to Wood & Dark orbs. |  |
Guardian Talisman | 50% damage reduction for 2 turns. Heal for 50% of max HP every turn for 2 turns. |   |
Guardians of this land, Vie de Marli. | Recover 30000 HP. Removes lock status on orbs. Change Water orbs to Wood orbs. |   |
gude gude power... | Removes lock status on orbs. Change top-most row into Light orbs. |      |
Guess Who's Back? | Change Fire, Dark, Jammer, Poison & Lethal Poison orbs to Light orbs. Change Light orbs into locked orbs. |  |
Guiding Light Chant | Removes lock status on orbs. Randomly spawn 4 Light orbs from non Light orbs. |   |
Gungnir | Inflict Light damage equal to ATK x100 to 1 enemy, and drain 15% of the damage you dealt. Affected by enemy element and defense. Bind recovery for 7 turns. Awoken bind recovery for 7 turns. |       
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Gungnir X | Inflict Light damage equal to ATK x50 to 1 enemy, and drain 15% of the damage you dealt. Affected by enemy element and defense. Bind recovery for 5 turns. |  |
Gyahahaha! Serves you right. | Removes lock status on orbs. Change all orbs to Fire, Water & Wood orbs. |   |
Gysahl Greens | Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Recover 1000 HP. |   |
Haaa!! | Bind recovery for 5 turns. Increases time limit of orb movement by 5 seconds for 5 turns. |  |
Hadoken | Removes lock status on orbs. Change the following orbs "O" on the board to Light. ------ ------ -----O -----O ---OOO |  |
Halloween Arrangement | +1 combo count for 1 turn. Removes lock status on orbs. Change all orbs to Light, Dark & Heart orbs. |   |
Halloween Blaze | +3 combo counts for 1 turn. Delay 3 turns to all enemies. |   |
Halloween Ghost | orbs skyfall as locked status for 5 turn. Change all orbs to Fire, Water & Wood & Light & Dark & Heart & Jammer orbs. |  |
Hanging Flower Dance | Recover 7000 HP. Heal for 10% of max HP every turn for 4 turns. |  |
Hao's Spell | Removes lock status on orbs. Full HP recovery. Full bind recovery. Full awoken bind recovery. |  |
Happy Edge | Full orb unmatchable recovery. Full awoken bind recovery. ATK x1 + 0.3x for every Two-Pronged Attack on the team for 2 turns. |  |
Happy Star | Removes lock status on orbs. Randomly spawn 9 Heart orbs from non Heart orbs. |  |
Happy Stars | Change all orbs to Water, Wood & Light & Dark orbs. +1 combo count for 1 turn. |   |
Happy Thunderdrums | No skyfall combos for 1 turn. Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |   |
Hard Mistral Breath | Inflict Wood damage equal to ATK x20 to all enemies. Affected by enemy element and defense. Dragon type cards ATK x1.3 for 2 turns. |  |
Hard Way | Increase skyfall chance of Wood orbs by 7% for 99 turns. Change all orbs to Water, Wood & Light orbs. |  |
Harmonic Feather | Change all orbs to Fire, Water & Wood & Light & Dark orbs. Reduces cooldown of other skills by 1 turn. |       
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Harmonic Scale | Change all orbs to Fire, Water & Wood & Light & Dark orbs. Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). |  |
Harmonic Stone | Change all orbs to Fire, Water & Wood & Light & Dark orbs. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Increases time limit of orb movement by 200% for 1 turn. |      |
Harpoon of Atlantis | Physical type cards ATK x3 for 1 turn. Reduces cooldown of other skills by 1 turn. |   |
Hawk, Tiger, Grasshopper | Change all orbs to Fire, Wood & Light orbs. Reduce orb unmatchable status by 5 turns. Bind recovery for 5 turns. Awoken bind recovery for 5 turns. |  |
Heal | Recover RCV x5 HP. Bind recovery for 2 turns. All attribute cards RCV x1.5 for 3 turns. |       
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Heal Barrier | Avoid all Dark damage for 2 turns. Recover 25% of max HP. |    |
Healing Chant | Change Light orbs to Heart orbs. +1 combo count for 1 turn. |   |
Healing Cheer | All attribute cards RCV x1.5 for 4 turns. Bind recovery for 4 turns. |       |
Healing Grace | Removes lock status on orbs. Change Wood, Jammer, Poison & Lethal Poison orbs to Light orbs. |   |
Healing Hail | Randomly spawn 2 Heart orbs from non Water & Heart orbs. Heart orbs skyfall as locked status for 2 turns. |  |
Healing Light | Change Water orbs to Light orbs, Dark orbs to Heart orbs. All attribute cards RCV x1.5 for 4 turns. Increases time limit of orb movement by 150% for 4 turns. |    |
Healing light! | Full HP recovery. 75% damage reduction for 1 turn. |   |
Heart of the Warrior | Water & Light attribute cards ATK x3 for 1 turn. All attribute cards RCV x3 for 1 turn. Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. |    |
Heartfelt Time | All attribute cards RCV x2 for 4 turns. Enhance Fire orbs, +6% per orb. Reduce orb unmatchable status by 5 turns. |  |
Heat Vision | Deal 10000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Fire, Water & Light orbs. |     |
Heated Harmonic | Reduce current HP by 50%. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |    |
Heaven and Earth Creation | Randomly spawn 3 Light & Dark orbs from non Light & Dark orbs. Reduces cooldown of other skills by 1 turn. |    |
Heaven Flash | Reduce 10% of all enemies' HP. Ignore enemy element and defense. Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. |   |
Heaven, Earth, and humanity calls for me! | Reduces cooldown of other skills by 2 turns. Randomly spawn 8 Light orbs from non Light orbs. |  |
Heavenly Destruction | Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. Reduces cooldown of other skills by 1 turn. |     |
Heavenly Splash | Reduce 25% of all enemies' HP. Ignore enemy element and defense. Increases time limit of orb movement by 200% for 2 turns. |       |
Heaven's Decree | Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). Change all orbs to Light & Dark orbs. |  |
Heaven's Ruin | 50% damage reduction for 4 turns. Change bottom-most row into Dark orbs. |  |
Heaven-Shaking Lightning Wall | 75% damage reduction for 2 turns. All attribute cards RCV x2 for 2 turns. Reduces cooldown of other skills by 1 turn. |    |
Heavenstrom | Attacker & Devil type cards ATK x5 for 2 turns. Inflict Poison damage equal to ATK x100 to all enemies every turn. Ignore enemy element and defense. |    |
Heavy Blow of Tremendous Strength | +1 combo count for 1 turn. Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. |    |
Heavy Rain Swords | All attribute cards RCV x2.5, Water attribute cards ATK x2.5 for 1 turn. Removes lock status on orbs. Change all orbs to Water, Dark & Heart orbs. |  |
Heeeey!! | Change 2nd row from the bottom into Wood orbs and bottom-most row into Light orbs. Change Wood & Light orbs into locked orbs. |   |
Hehe, fired up? | Change all orbs to Fire & Heart orbs. Increase skyfall chance of Fire orbs by 15% for 8 turn. |    |
Hellblaze Shield | 15% damage reduction for 9 turns. Increases time limit of orb movement by 2 seconds for 9 turns. |    |
Hellblaze Vision | Change Wood orbs to Heart orbs. Reduces cooldown of other skills by 1 turn. |   |
Hellfire Breath | Inflict Fire damage equal to ATK x20 to all enemies. Affected by enemy element and defense. Dragon type cards ATK x1.3 for 2 turns. |  |
Hellish Inferno | Reduce enemies' defense by 85% for 2 turns. Effects carry forward on sweep. Change Dark orbs to Fire orbs. |     |
Hellish Noise | Increase skyfall chance of Dark orbs by 25% for 1 turns. Randomly spawn 3 Dark & Heart orbs from non Dark & Heart orbs. |     |
Hell's Charge | Recover 4649 HP. Enhance Dark orbs, +6% per orb, up to +180% for full board. |    |
Hell's Garden | Change Fire & Water orbs to Heart & Poison orbs. Increase skyfall chance of Poison orbs by 15% for 3 turns. |    |
Hell's Judgment | Inflict Dark nuke damage equal to team Light ATK x5 to 1 enemy. Change Heart orbs to Jammer orbs. |  |
Here comes the fistful of sincerity! | Wood attribute ATK x1.5 for 1 turn. Change 2nd column from the right & right-most column into Wood orbs. |  |
Here's to 6 years, TAMA! | Deal 6 damage to 1 enemy for 6 times. Ignore enemy element and defense. |  |
Heroic Blade | Change all orbs to Wood, Dark & Heart orbs. Reduces cooldown of other skills by 2 turns. |      |
Hey! I caught you slacking off again! | Change Water, Poison & Lethal Poison orbs to Light orbs. Change Light orbs into locked orbs. |  |
Hey, again. | Recover 50% of max HP. Full bind recovery. Reduces cooldown of other skills by 1 turn. |    |
Hieroglyphic Carvings | Light & Dark attribute cards ATK x1.5 for 1 turn. Bind recovery for 2 turns. |   |
High Tension Attack | Change all orbs to Water, Wood & Light & Dark orbs. Counter 100x damage taken with Light for 1 turn. |   |
Hit me with all you got, Dad! | Deal 99 damage to all enemies. Ignore enemy element and defense. Change Fire orbs to Water orbs, Dark orbs to Light orbs. |  |
Hiten Mitsurugi-ryu: Kuzu Ryusen | Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). +2 combo counts for 1 turn. |     |
Hiten Mitsurugi-ryu: Ryushosen | Increase skyfall chance of Fire & Light orbs by 10% for 2 turn. Randomly spawn 2 Fire & Light orbs from non Fire & Light orbs. |    |
Hohohoho! | Increase skyfall chance of Jammer orbs by 15% for 1 turns. Change all orbs to Water, Dark & Jammer orbs. |   |
Hokuto Iron Palm Wave | Change top-most row & bottom-most row into Fire orbs. Reduces cooldown of other skills by 1 turn. |  |
Hokuto Shinken Heavenly Destruction | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Change all enemies attributes to Wood. ( Ignores status shield ) |  |
Hold still baby! | Delay 2 turns to all enemies. Change Jammer, Poison & Lethal Poison orbs to Heart orbs. |  |
Hollowfication of a Soul Reaper | Devil type cards ATK x3 for 3 turns. Full bind recovery. Full awoken bind recovery. |  |
Hollyhocks | Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Inflict Light damage equal to ATK x200 to 1 enemy. Affected by enemy element and defense. |  |
Holy Ball | Deal 20000 Light damage to all enemies. Affected by enemy element and defense. Change Water orbs to Light orbs. |     |
Holy Breath | Light attribute ATK x1.5 for 2 turns. Inflict Light damage equal to ATK x20 to all enemies. Affected by enemy element and defense. |       
     |
Holy Crest | Deal 100000 damage to 1 enemy. Ignore enemy element and defense. Healer type cards ATK x2.5 for 2 turns. |     |
Holy Draco Summoning Circle-Fr & Wd | Change all orbs to Fire & Wood orbs. Reduces cooldown of other skills by 2 turns. |   |
Holy Fire's Blessing | No skyfall combos for 1 turn. Change bottom-most row into Fire orbs. |  |
Holy Fire's Judgment | Change Light orbs to Fire orbs, Dark orbs to Heart orbs. Recover 50% of max HP. Heal for 50% of max HP every turn for 2 turns. |   |
Holy Grail | Balanced type cards ATK x2.5 for 1 turn. Deal Light damage equal to ATK x100 to all enemies in exchange for reducing current HP to 1. Affected by enemy element and defense. |   |
Holy Light Waves of Reality | No skyfall combos for 3 turns. Bind recovery for 5 turns. Awoken bind recovery for 5 turns. |    |
Holy Night Palm of the Four Origins | Change all orbs to Fire, Water & Wood & Light & Heart orbs. Reduce 20% of all enemies' HP. Ignore enemy element and defense. Full bind recovery. Full awoken bind recovery. |   |
Holy Star | Change Dark orbs to Light orbs. Reduces cooldown of other skills by 1 turn. |   |
Holy Water Chant | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Change all orbs to Water, Wood & Light & Dark orbs. |   |
Holy Water Hymn | Change all orbs to Water, Wood & Light & Dark orbs. Deal 100000 damage to all enemies. Ignore enemy element and defense. |      |
Holy Water's Judgment | Change Light orbs to Water orbs, Dark orbs to Heart orbs. Recover 50% of max HP. Heal for 50% of max HP every turn for 2 turns. |    |
Holy Wood's Judgment | Change Light orbs to Wood orbs, Dark orbs to Heart orbs. Recover 50% of max HP. Heal for 50% of max HP every turn for 2 turns. |   |
Honest Insight | Delay 2 turns to all enemies. Healer type cards ATK x2.5 for 2 turns. |       
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Hope for Clear Skies | Inflict Water damage equal to ATK x150 to all enemies. Affected by enemy element and defense. Change the following orbs "O" on the board to Water. ------ ------ O----- O----- OOO--- |  |
Hope of Noah | Change all orbs to Water orbs. Inflict Poison damage equal to ATK x100 to all enemies every turn. Ignore enemy element and defense. |   |
Hot Spring of Kusatsu | Deal 500 Wood damage to all enemies. Affected by enemy element and defense. Recover 500 HP. |     |
Hour of Devastation | 100% damage reduction for 1 turn. Reduces cooldown of other skills by 2 turns. |     |
How about putting up a little more resistance? | +2 combo counts for 1 turn. Removes lock status on orbs. Change all orbs to Water & Light orbs. |   |
How nice... | Inflict Poison damage equal to ATK x8 to all enemies every turn. Ignore enemy element and defense. Randomly spawn 3 Poison orbs from non Poison orbs. |   |
How was it? The power of Shiranui ninjutsu! | Increase skyfall chance of enhanced orb by 50% for 5 turns. Randomly spawn 3 Fire orbs from non Fire orbs. |    |
Howling Storm | +2 combo counts for 1 turn. Removes lock status on orbs. 75% damage reduction for 1 turn. Change all orbs to Wood & Heart orbs. |    |
Hoyokusen | Increase skyfall chance of Water orbs by 7% for 99 turns. Randomly spawn 3 Water orbs from non Water orbs. |   |
Hurricane Jail | Change Fire, Light, Poison & Lethal Poison orbs to Wood orbs. Increases time limit of orb movement by 150% for 1 turn. All attribute cards RCV x1.5 for 1 turn. |    |
Hurricane Shout | Randomly spawn 2 Heart orbs from non Wood & Heart orbs. Change Jammer, Poison & Lethal Poison orbs to Wood orbs. |      |
Hydra Horn | Inflict Poison damage equal to ATK x100 to all enemies every turn. Ignore enemy element and defense. Reduces cooldown of other skills by 2 turns. |    |
Hydra's Poison | God type cards ATK x1.5 for 1 turn. Inflict Poison damage equal to ATK x10 to all enemies every turn. Ignore enemy element and defense. |      |
Hydro Break | Reduce enemies' defense to 0 for 3 turns. Effects carry forward on sweep. Change Heart, Jammer, Poison & Lethal Poison orbs to Water orbs. |   |
Hydro-Snake | Delay 2 turns to all enemies. Change all orbs to Fire, Water & Heart orbs. |    |
Hyper Heal | Recover RCV x7 HP. Bind recovery for 3 turns. Reduces cooldown of other skills by 1 turn. |      |
Hyperdrive | Inflict Dark damage equal to ATK x250 to 1 enemy. Affected by enemy element and defense. Reduces cooldown of other skills by 1 turn. |   |
Hysteric | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Removes lock status on orbs. Change Wood orbs to Water orbs. |   |
Hysteric Nightmare | Change Heart, Jammer, Poison & Lethal Poison orbs to Water orbs. Bind recovery for 3 turns. |   |
I acknowledge your trust! | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Randomly spawn 6 Light orbs from non Light & Heart orbs. |  |
I am invincible... | Reduce enemies' defense to 0 for 2 turns. Effects carry forward on sweep. Reduce current HP to 1. |  |
I am the chosen one. | Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Full HP recovery. Full awoken bind recovery. Reduces cooldown of other skills by 2 turns. |     |
I am the Prince of Anger! | Full HP recovery. Change bottom-most row into Water orbs. |  |
I am the Prince of Sadness! | 75% damage reduction for 1 turn. Change Water & Heart orbs to Light orbs. |  |
I call on the power of the Dragonzord! | 100% damage reduction for 1 turn. Increases time limit of orb movement by 200% for 3 turns. |  |
I can knock down anyone! | Randomly spawn 3 Fire & Wood orbs from non Fire & Wood orbs. Reduce orb unmatchable status by 5 turns. Awoken bind recovery for 5 turns. |   |
I can't lose! I can't...! | Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). Change all orbs to Light, Dark & Heart orbs. |  |
I can't take it anymore! I must feed! | Change left-most column into Heart orbs. Inflict Light damage equal to ATK x200 to 1 enemy in exchange for reducing current HP to 1. Affected by enemy element and defense. |    |
I do not falter! | Removes lock status on orbs. Change all orbs to Wood, Light & Dark & Heart orbs. |   |
I don't chase carrots. | Wood & Dark attribute cards ATK x5 for 2 turns. Change left-most column into Wood orbs and the right-most column into Dark orbs. 35% damage reduction for 2 turns. |  |
I don't know everything. I only know what I know. | 50% damage reduction for 3 turns. Transform the card into Girl Fascinated by Cats, Tsubasa Hanekawa. |  |
I guess I'll walk to the farthest place I can go. | 30% damage reduction for 3 turns. Change all orbs to Light, Dark & Heart orbs. |  |
I have become a summoner! | 50% damage reduction for 2 turns. Reduces cooldown of other skills by 1 turn. |     |
I have chosen. | All attribute cards RCV x1.5 for 2 turns. Increases time limit of orb movement by 150% for 2 turns. Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). |  |
I have nothing else. | Randomly spawn 7 Heart orbs from non Light & Heart orbs. Increases time limit of orb movement by 7 seconds for 1 turn. |   |
I kill you | All attribute cards RCV x0.5 for 2 turns. Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). |    |
I knew you could do it. | Enhance Dark orbs, +6% per orb, up to +180% for full board. Delay 1 turn to all enemies. Reduce orb unmatchable status by 5 turns. |    |
I know everything. | Change left-most column into Wood orbs and the right-most column into Heart orbs. Reduces cooldown of other skills by 1 turn. |  |
I know what skill to use. | +2 combo counts for 2 turns. All attribute cards RCV x2 for 3 turns. |    |
I mustn't run away | Removes lock status on orbs. Change Wood orbs to Water orbs, Heart orbs to Dark orbs. |     |
I pull the trigger by my own free will. | Awoken bind recovery for 5 turns. Deal 40 damage to 1 enemy for 5 times. Ignore enemy element and defense. |   |
I reject. | 35% damage reduction for 1 turn. Randomly spawn 3 Heart orbs from non Wood & Heart orbs. |   |
I said, with a posed look. | Randomly spawn 7 Wood orbs from non Wood orbs. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. Increases time limit of orb movement by 1 second for 1 turn. |  |
I swear that I shall protect this world! | Increase skyfall chance of Water & Heart orbs by 15% for 10 turn. Transform the card into Kamen Rider Blades King Lion Daisenki. |  |
I think I'll eat them! | Inflict damage equal to ATK x50 to 1 enemy, and drain 50% of the damage you dealt. Affected by enemy element and defense. Heal for 20% of max HP every turn for 4 turns. |  |
I took care of that with style! | Increases time limit of orb movement by 2 seconds for 5 turns. Enhance Light orbs, +6% per orb. |   |
I want to change that future, too. | Reduces cooldown of other skills by 2 turns. Give 12 seconds to move orbs without triggering matches. |   |
I was hoping you'd say that. | Removes lock status on orbs. Change left-most column & 2nd column from the left into Fire orbs. |  |
I will become a king. | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark orbs. Give 10 seconds to move orbs without triggering matches. |  |
I will blast you with all of my spiritual power! | Water & Light attribute cards ATK x2.5 for 1 turn. Change left-most column into Water orbs and the right-most column into Light orbs. |   |
I will change the patient's destiny! | Change left-most column & right-most column into Light orbs. Increase skyfall chance of Light orbs by 15% for 4 turns. |    |
I will destroy this rotten world. | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |    |
I will fight you! | Reduces cooldown of other skills by 2 turns. All attribute cards RCV x3, Light attribute cards ATK x3 for 2 turns. |    |
I WILL PROTECT FRIENDS | Change left-most column into Water orbs. Change Water orbs into locked orbs. Recover 20% of max HP. |   |
I WILL protect mankind's peace! | Delay 2 turns to all enemies. Reshuffle all orbs. |    |
I wonder what pickled seaweed tastes like. | Change all orbs to Fire, Light & Heart orbs. All attribute cards RCV x1.5 for 1 turn. |  |
I won't be standing idly on the sidelines! | Removes lock status on orbs. Change all orbs to Light, Dark & Heart orbs. |  |
I won't give up even if I'm scared. | Change Heart orbs to Light orbs. +1 combo count for 1 turn. |  |
I won't give up! | Change Heart orbs to Light orbs. Enhance Light orbs, +6% per orb, up to +180% for full board. 35% damage reduction for 3 turns. |     |
I won't leave you until your memory returns!! | Randomly spawn 6 Water & Dark orbs from non Water & Dark orbs. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |  |
I won't let any of you die until I kill you! | All attribute cards RCV x0.5 for 2 turns. Change all orbs to Fire, Wood & Light & Dark orbs. |  |
I... shall never perish! | Removes lock status on orbs. Change top-most row into Dark orbs and bottom-most row into Jammer orbs. |   |
Ice Wind | Attacker type cards ATK x1.5 for 2 turns. Inflict Water damage equal to ATK x30 to all enemies. Affected by enemy element and defense. |  |
Icecloak Boost | Water attribute ATK x3 for 3 turns. Increase skyfall chance of Water orbs by 25% for 3 turns. |   |
Idiot! Ahahaha! | Randomly spawn 8 Dark orbs from non Dark orbs. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. |  |
If fighting's a sin, then I'll be a sinner! | Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Attacker & Machine type cards ATK x3 for 2 turns. |    |
Ignite this eternal power inside of me. | Change all orbs to Water & Wood orbs. Randomly spawn 3 Heart orbs from non Heart orbs. |  |
I'll be the one...to protect you! | Change top-most row & bottom-most row into Water orbs. Increases time limit of orb movement by 150% for 2 turns. |  |
I'll come back when it's all over. | Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Full bind recovery. Full awoken bind recovery. |  |
I'll crush that power!! | Deal 1000 damage to all enemies. Ignore enemy element and defense. 35% damage reduction for 1 turn. |   |
I'll end this... in an instant. | ATK x1 + 0.6x for every Enhanced Dark Attribute on the team for 2 turns. +1 combo count for 2 turns. |  |
I'll fight to defend them. | 75% damage reduction for 1 turn. Change all orbs to Wood, Light & Dark & Heart orbs. |  |
I'll fight you using my true strength. | Devil type cards ATK x1.5 for 4 turns. Heal for 20% of max HP every turn for 4 turns. |  |
I'll go anywhere...with you. | Recover 40% of max HP. Change Fire, Jammer, Poison & Lethal Poison orbs to Wood orbs. |    |
I'll go too. | Removes lock status on orbs. Randomly spawn 9 Light orbs from non Light orbs. |  |
I'll hit you. | +2 combo counts for 1 turn. Change the following orbs "O" on the board to Light. ------ ------ OOO--- OOO--- OOO--- |  |
I'll make this world a place where life can flourish! | Removes lock status on orbs. Change left-most column into Fire orbs and the right-most column into Light orbs. |  |
I'll navigate! | Randomly spawn 6 Light orbs from non Light orbs. Increases time limit of orb movement by 150% for 1 turn. |   |
I'll protect you, I promise. | 35% damage reduction for 3 turns. Reshuffle all orbs. |   |
I'll Send You to Hell! | Deal 77 damage to 1 enemy. Ignore enemy element and defense. Randomly spawn 7 Light orbs from non Light orbs. |   |
I'll show you a glimpse of my power... | Increases time limit of orb movement by 300% for 1 turn. Water attribute ATK x3 for 1 turn. Randomly spawn 3 Water orbs from non Water orbs. |   |
I'll show you the fist of the Kusanagi! | Change all orbs to Fire & Heart orbs. Heart & Fire attribute cards ATK x2 for 1 turn. |  |
I'll take down all of you. | Light & Dark attribute cards ATK x4 for 2 turns. Reduces cooldown of other skills by 1 turn. |    |
I'll use all my strength | Reduce enemies' defense by 35% for 1 turn. Effects carry forward on sweep. 35% damage reduction for 1 turn. |  |
Illusory Spectral Sword | Inflict Dark damage equal to ATK x10 to all enemies. Affected by enemy element and defense. Bind recovery for 3 turns. |   |
I'm a fake. | Change top-most row into Water orbs and bottom-most row into Dark orbs. Reduces cooldown of other skills by 1 turn. |  |
I'm a human missile defense system! | Change all orbs to Fire, Light & Dark & Heart orbs. Ignores enemy damage void effects for 2 turns ( does not include combo shield, attribute absorb, and damage absorb ). |  |
I'm a hunter...of love. | Recover 50% of max HP. Randomly spawn 6 Light orbs from non Light orbs. |   |
I'm a Shaman, too! | Full orb unmatchable recovery. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |  |
I'm fighting to win. That's all. | Removes lock status on orbs. Randomly spawn 2 Fire & Light orbs from non Fire & Light orbs. |   |
I'm going to do my best too! | Change left-most column into Water orbs and the right-most column into Heart orbs. Heal for 25% of max HP every turn for 4 turns. |  |
I'm going to hit you. | Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). Randomly spawn 6 Light orbs from non Light orbs. |   |
I'm going to live my life without pretending. | Change right-most column into Light orbs. +1 combo count for 1 turn. |  |
I'm in the best condition of my life! | Healer & Attacker type cards ATK x3 for 1 turn. 75% damage reduction for 1 turn. |  |
I'm not a flasher. I'm an ascetic. | Change bottom-most row into Wood orbs. Change right-most column into Fire orbs. |  |
I'm not an amateur. I'm a specialist. | Delay 1 turn to all enemies. Change Wood, Light, Jammer, Poison & Lethal Poison orbs to Dark orbs. |   |
I'm not finished yet. | No skyfall combos for 1 turn. Dark attribute ATK x2.5 for 1 turn. Change top-most row into Dark orbs and bottom-most row into Jammer orbs. |  |
I'm not going to challenge you! I'm going to beat you! | Removes lock status on orbs. Change all orbs to Fire, Water & Light & Dark orbs. |  |
I'M NOT LETTING YOU DIE! | All attribute cards RCV x1.5, Wood attribute cards ATK x1.5 for 5 turns. Transform the card into D.T. Nero. |  |
I'm off to go win. | Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Increases time limit of orb movement by 200% for 2 turns. |  |
I'm outta control! | 50% damage reduction for 2 turns. Removes lock status on orbs. Change all orbs to Fire, Wood & Heart orbs. |  |
I'm the fittest. | Change Heart orbs into locked orbs. Change all orbs to Water orbs. |  |
I'm the one who decides how this story ends! | Change left-most column into Heart orbs and the right-most column into Fire orbs. Transform the card into Kamen Rider Saber Dragonic Knight. |  |
I'm used to playing rough. | +1 combo count for 3 turns. Full awoken bind recovery. |  |
Imbue with Sacred Relic, Arwill | +1 combo count for 15 turns. Transform the card into Seraphic Dragon Hero, Dyer. |  |
Imbue with Sacred Relic, Canoue | Reduces cooldown of other skills by 3 turns. Transform the card into Flowing Blossom Dragon Dancer, Elsha. |  |
Imbue with Sacred Relic, Darion | Increase skyfall chance of Fire & Wood orbs by 15% for 15 turn. Transform the card into Ferocious Flame Dragon Warrior, Grigory. |  |
Imbue with Sacred Relic, Deig | Increase skyfall chance of Dark orbs by 15% for 15 turns. Transform the card into Mischievous Silver Dragon Jester, Cherney. |  |
Imbue with Sacred Relic, Doors | Reduces cooldown of other skills by 2 turns. Transform the card into Iron-Clad Dragon Merchant, Polowne. |  |
Imbue with Sacred Relic, Gallivan | Delay 3 turns to all enemies. Transform the card into Ascending Volcanic Dragon Berserker, Duval. |  |
Imbue with Sacred Relic, Graeol | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Transform the card into Domain-Protecting Dragon Centurion, Reeta. |  |
Imbue with Sacred Relic, Jind | Increases time limit of orb movement by 1 second for 15 turns. Transform the card into Cryomancer Dragon Martial Artist, Deena. |  |
Imbue with Sacred Relic, Muffus | 35% damage reduction for 6 turns. Transform the card into Swift-Aiding Dragon Apothecary, Lisheilla. |  |
Imbue with Sacred Relic, Muy | Heal for 40% of max HP every turn for 8 turns. Transform the card into Watchful Grove Dragon Healer, Alynna. |  |
Imbue with Sacred Relic, Neit | Attacker type cards ATK x2.5 for 1 turn. Transform the card into Spiral-Piercing Dragon Archer, P'numas. |  |
Imbue with Sacred Relic, Raj | Delay 2 turns to all enemies. Transform the card into Impaling Dragon Lancer, Lampeid. |  |
Imbue with Sacred Relic, Shamli | 50% damage reduction for 2 turns. Transform the card into Chthonic Conquering Dragon Assassin, Shivnia. |  |
Imbue with Sacred Relic, Sumizuno | Reduces cooldown of other skills by 3 turns. Transform the card into Twinkling Night Dragon Samurai, Touya. |  |
Imbue with Sacred Relic, Trinitas | Change all orbs to Light & Dark orbs. Transform the card into Evil-Warding Dragon Wizard, Hermei. |  |
Immaterial Breathing | Removes lock status on orbs. Change all orbs to Fire, Water & Heart orbs. +1 combo count for 1 turn. |   |
Immortal Feather | Increases time limit of orb movement by 300% for 1 turn. Fire attribute ATK x3 for 1 turn. Randomly spawn 15 Fire & Light orbs from non orbs. |  |
Immortal Phoenix | Full bind recovery. Full awoken bind recovery. +2 combo counts for 1 turn. |   |
Imperial Space Dragon Roar | Randomly spawn 2 Dark orbs from non Dark orbs. Increases time limit of orb movement by 1 second for 1 turn. |   |
Implosion | Reduce 15% of all enemies' HP. Ignore enemy element and defense. Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. |  |
Improved Sweet Shoot | Inflict Light damage equal to ATK x150 to 1 enemy. Affected by enemy element and defense. Reduces cooldown of other skills by 1 turn. |  |
Incisive Brilliance | 100% damage reduction for 1 turn. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. |       |
Infatuating Spiral Sword | Ignores enemy damage void effects for 1 turn ( does not include combo shield, attribute absorb, and damage absorb ). Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |  |
Infernal Heat | Counter 5x damage taken with Fire for 4 turns. Change Wood, Jammer, Poison & Lethal Poison orbs to Fire orbs. |   |
Inferno Blast | Deal 1000 damage to all enemies. Ignore enemy element and defense. Change top-most row into Fire orbs. |     |
Inferno Breath | Dark attribute ATK x1.5 for 2 turns. Inflict Dark damage equal to ATK x20 to all enemies. Affected by enemy element and defense. |       
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Inferno Charge | Change top-most row into Fire orbs and bottom-most row into Jammer orbs. Reduces cooldown of other skills by 1 turn. |    |
Inferno Fire Blast | Inflict Fire damage equal to ATK x150 to all enemies. Affected by enemy element and defense. Change top-most row into Fire orbs and bottom-most row into Dark orbs. |   |
Infinite Mass Punch | Attacker type cards ATK x3 for 1 turn. Reduces cooldown of other skills by 1 turn. |   |
Innocent Inferno | No skyfall combos for 1 turn. Randomly spawn 7 Fire orbs from non Fire orbs. |    |
Innocent Rain | Removes lock status on orbs. Change all orbs to Water orbs. |  |
Insane Jealousy | Ignores enemy damage void effects for 2 turns ( does not include combo shield, attribute absorb, and damage absorb ). Change all orbs to Water, Light & Dark & Heart orbs. |     |
Instinctive Indulgence | Reduce current HP by 50%. Change all orbs to Water & Dark orbs. |     |
Internal Mana Drive | Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). Reduces cooldown of other skills by 3 turns. |  |
Intimidating Shout | Delay 1 turn to all enemies. Change Dark orbs to Wood orbs. |   |
Intimidation | Delay 1 turn to all enemies. Change Jammer orbs to Dark orbs. |   |
Inversion - Boisterous Dance | Reduce 20% of all enemies' HP. Ignore enemy element and defense. Delay 1 turn to all enemies. |    |
Inversion - Glitter of Aegis | Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Change the following orbs "O" on the board to Heart. ------ ------ ----O- ---OOO ----O- Reduces cooldown of other skills by 1 turn. |    |
Inversion - Green Life | Randomly spawn 4 Wood & Heart orbs from non Wood & Heart orbs. Reduces cooldown of other skills by 1 turn. |    |
Inversion-Draco Summoning Circle-Fr & Dk | Removes lock status on orbs. Change all orbs to Fire & Dark orbs. Reduces cooldown of other skills by 1 turn. |    |
Invitation from an Evil Spirit clad in death | Dark attribute ATK x0.01 for 1 turn. Change all orbs to Fire, Dark & Heart orbs. |  |
Is that all? How disappointing. | +1 combo count for 2 turns. Delay 2 turns to all enemies. |   |
It only makes you look weak. | Change Wood orbs to Dark orbs, Fire orbs to Heart orbs. Change own attribute to Dark for 4 turns. |    |
It'll take more than that to kill me! | Deal 1000 damage to 1 enemy. Ignore enemy element and defense. Heal for 20% of max HP every turn for 4 turns. |  |
It'll work out. | +2 combo counts for 1 turn. Change Dark & Fire orbs to Wood orbs. Change Water orbs to Heart orbs. |   |
It's a Killing Moon | All attribute cards RCV x0 for 1 turn. Increases time limit of orb movement by -2 second for 1 turn. Change top-most row into Water orbs. |  |
It's been a while since I've had a blood-boiling melee! | Increase skyfall chance of enhanced orb by 50% for 3 turns. Change Jammer, Poison & Lethal Poison orbs to Light orbs. |   |
It's fine. I have my secret plan...The grovel. | Change bottom-most row into Dark orbs. Reduce orb unmatchable status by 5 turns. Bind recovery for 5 turns. Awoken bind recovery for 5 turns. |   |
It's just a trick I learned from my dad | Change left-most column into Wood orbs and the right-most column into Wood orbs. Reduces cooldown of other skills by 1 turn. |    |
It's not my problem. | Removes lock status on orbs. Change right-most column into Light orbs. Reduces cooldown of other skills by 1 turn. |     |
It's not Zura. It's Katsura! | Removes lock status on orbs. Change left-most column into Bomb orbs and the right-most column into Water orbs. |   |
It's time for my encore! | +1 combo count for 2 turns. 50% damage reduction for 2 turns. |   |
I've made up my mind...and my heart. | Reduce current HP to 1. Deal 10000 damage to all enemies. Ignore enemy element and defense. Randomly spawn 5 Light & Dark orbs from non Light & Dark orbs. |  |
I've transcended all mankind! | Ignores enemy damage void effects for 3 turns ( does not include combo shield, attribute absorb, and damage absorb ). Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |  |
Jackpot! | Change top-most row into Fire orbs. Transform the card into S.D.T. Dante. |  |
Jaguar | Increases time limit of orb movement by 150% for 5 turns. Attacker type cards ATK x1.5 for 5 turns. |  |
Japan's Top Four Udon | Recover 4000 HP. Randomly spawn 1 Light orbs from non Light orbs. |    |
Jewel of Destruction | Removes lock status on orbs. Change the following orbs "O" on the board to Lights. OOO--- O----- O----- ------ ------ Change the following orbs "O" on the board to Dark. ------ ------ -----O -----O ---OOO |  |
Jigen-Tou | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Change 2nd column from the left & 2nd column from the right into Light orbs. |  |
Jingle Bells | Increase skyfall chance of Fire & Light orbs by 10% for 3 turn. Reduces cooldown of other skills by 1 turn. |   |
Judgement Blast Slash | +2 combo counts for 1 turn. Change all orbs to Fire, Light & Heart orbs. |   |
Judgement Cut End | Ignores enemy damage absorb effects for 3 turns ( does not include combo shield, attribute absorb, and damage void ). Full orb unmatchable recovery. |  |
Jumping Artillery | Randomly spawn 3 Light & Heart orbs from non Light & Heart orbs. Change Light & Heart orbs into locked orbs. |   |
Junior Detective's Revolver | Deal 300000 damage to all enemies. Ignore enemy element and defense. Dark attribute ATK x3 for 3 turns. |  |
Just a second! That's all it takes! | Reduce orb unmatchable status by 1 turn. Awoken bind recovery for 1 turn. Heart & Fire attribute cards ATK x6 for 1 turn. |  |
Just leave it to me! | Delay 2 turns to all enemies. Bind recovery for 7 turns. Awoken bind recovery for 7 turns. |   |
Just stay close to me. | Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. Enhance Fire orbs, +6% per orb, up to +180% for full board. Reduces cooldown of other skills by 1 turn. |    |
Just, one more thing... | 50% damage reduction for 5 turns. Increases time limit of orb movement by 1 second for 5 turns. |  |
Justice Mode | Machine type cards ATK x1.5 for 1 turn. Bind recovery for 3 turns. |      |
Justice shall never perish! | Change top-most row into Wood orbs and bottom-most row into Heart orbs. Wood attribute ATK x2 for 2 turns. |   |
Kaiten-Kenbu Rokuren | Increase skyfall chance of Water orbs by 15% for 2 turns. Randomly spawn 6 Water orbs from non Water orbs. |    |
Kali's Support | All attribute cards RCV x3 for 1 turn. Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |  |
Kamui Mutsube | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Change bottom-most row into Fire orbs. |  |
Kansatsu Tobikunai | Change Light & Jammer orbs to Fire orbs. Recover 30% of max HP. |   |
Kanzuki-Ryu Hadorokushiki Hasha No Kata | Randomly spawn 5 Fire, Light & Heart orbs from non Fire, Light & Heart orbs. Increases time limit of orb movement by 150% for 1 turn. |   |
Karn's Temporal Sundering | Full HP recovery. Change all orbs to Light, Heart & Jammer orbs. |     |
Keeeeeeen! | Full bind recovery. Reduces cooldown of other skills by 1 turn. Removes lock status on orbs. |    |
Killing Sword of Shakku's | 35% damage reduction for 2 turns. Inflict Dark damage equal to ATK x50 to all enemies. Affected by enemy element and defense. |   |
King's Flare | +1 combo count for 1 turn. Fire attribute ATK x3 for 1 turn. Change bottom-most row into Fire orbs. |  |
Kinsect: Harvest Extract | Inflict damage equal to ATK x20 to 1 enemy, and drain 50% of the damage you dealt. Affected by enemy element and defense. 35% damage reduction for 1 turn. |    |
Kirin Four Origin Perception | Change all orbs to Fire, Water & Wood & Light orbs. Enhance Light orbs, +6% per orb. |    |
Kirin Four Origin Protection | +3 combo counts for 1 turn. Increases time limit of orb movement by 3 seconds for 1 turn. Change all orbs to Fire, Water & Wood & Light & Heart orbs. |  |
Kirin's Boisterous Dance | Reduce 20% of all enemies' HP. Ignore enemy element and defense. Full bind recovery. Full awoken bind recovery. Increases time limit of orb movement by 200% for 1 turn. All attribute cards RCV x2 for 1 turn. |      |
Knight of Grandeur | Delay 2 turns to all enemies. Randomly spawn 6 Fire orbs from non Fire orbs. |     |
Knock-Back Flash | All attacks become multi-target for 6 turns. Inflict Light damage equal to ATK x200 to all enemies. Affected by enemy element and defense. |  |
Know divine wrath! | Inflict damage equal to ATK x200 to 1 enemy. Affected by enemy element and defense. Enhance Fire & Light orbs, +6% per orb. Reduces cooldown of other skills by 1 turn. |   |
Know that there is no way for evil to survive! | .. Increases time limit of orb movement by 200% for 1 turn. +2 combo counts for 1 turn. |  |
Know your place. | Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. Reduce orb unmatchable status by 5 turns. |  |
Kofuku Zettosei | No skyfall combos for 1 turn. Change bottom-most row into Wood orbs. |    |
Konru Mem | Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). |  |
Kougaon | Deals damage equal to 5% of enemies' max HP. Ignore enemy element and defense. Change Water orbs to Light orbs. |   |
Kryptonite Spear | Change all orbs to Wood, Dark & Heart orbs. Reduces cooldown of other skills by 1 turn. |    |
Kyokugen Karate is peerless! | No skyfall combos for 1 turn. +2 combo counts for 1 turn. Change top-most row into Light orbs. |  |
Kyokugen knows nothing of 'retreat.' | All attribute cards RCV x2.5 for 1 turn. Fire & Light attribute cards ATK x2.5 for 1 turn. Change left-most column into Light orbs and the right-most column into Fire orbs. |  |
La Bella Paladina | Change Water, Jammer, Poison, Lethal Poison & Bomb orbs to Light orbs. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |  |
L'amata Paladina | Switch places with leader card. Use again to switch back. Increase skyfall chance of Light orbs by 15% for 15 turns. |  |
Lambent Aurora | Dark attribute ATK x1.5 for 1 turn. Increases time limit of orb movement by 150% for 1 turn. |  |
Landscape-Patterned Cup | Reduces cooldown of other skills by 1 turn. Reshuffle all orbs. |      |
Landscape-Patterned Golden Light | 30% damage reduction for 2 turns. Randomly spawn 3 Fire, Light & Heart orbs from non Fire, Light & Heart orbs. |  |
Lasso of Truth | Delay 1 turn to all enemies. Increases time limit of orb movement by 150% for 3 turns. |    |
Lava Glanz | Change Light & Dark orbs to Fire orbs. Change Fire orbs into locked orbs. Fire orbs skyfall as locked status for 10 turn. |  |
Lazy Smile | Counter 5x damage taken with Wood for 4 turns. Change Fire, Jammer, Poison & Lethal Poison orbs to Wood orbs. |    |
Leaden Torpor | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Full awoken bind recovery. Full orb unmatchable recovery. |     |
Leading a Comeback | Change Heart & Dark orbs to Wood orbs. Recover 30% of max HP. |       
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Leilan's Support | Removes lock status on orbs. Change all orbs to Fire, Wood & Light & Heart orbs. Reduces cooldown of other skills by 1 turn. |  |
Lemon Shower | Change Dark orbs to Heart orbs. Recover 30% of max HP. |      |
Let there be peace on earth. | Reduce current HP by 50%. Removes lock status on orbs. Increase skyfall chance of Water, Light, Dark & Heart orbs by 100% for 1 turn. |   |
Let's do it! | Increase skyfall chance of enhanced orb by 50% for 3 turns. Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. |    |
Let's do this seriously | Dragon type cards ATK x1.5 for 1 turn. Inflict damage equal to ATK x50 to 1 enemy. Affected by enemy element and defense. |   |
Let's end it here! | 30% damage reduction for 7 turns. Change Wood orbs to Fire orbs. |   |
Let's end this. | Devil type cards ATK x1.5 for 1 turn. Bind recovery for 5 turns. Awoken bind recovery for 5 turns. |   |
Let's finish this. | Change Fire, Water & Wood orbs to Dark orbs. +1 combo count for 1 turn. |  |
Let's get the lead out and kick his ass! | ATK x1 + 0.3x for every Two-Pronged Attack on the team for 1 turn. Randomly spawn 4 Fire orbs from non Fire orbs. |  |
Let's give it all we've got! | Ignores enemy damage void effects for 1 turn ( does not include combo shield, attribute absorb, and damage absorb ). ATK x1 + 0.3x for every Skill Charge on the team for 1 turn. |  |
Let's go for another bout. | +3 combo counts for 1 turn. Change Fire & Dark orbs to Wood orbs. Change Water orbs to Heart orbs. |  |
Let's go to war. | Reduce current HP by 50%. Increases time limit of orb movement by -1 second for 1 turn. Randomly spawn 3 Water orbs from non Water & Heart orbs. |   |
Let's go, let's go, let's gooo! | Inflict Fire damage equal to ATK x300 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Change left-most column & right-most column into Fire orbs. |  |
Let's go. Focus! | Change Dark orbs to Water orbs, Fire orbs to Heart orbs. Reduces cooldown of other skills by 1 turn. |     |
Let's play a game together! | Full bind recovery. Full awoken bind recovery. ATK x1 + 0.3x for every Resistance-Skill Bind on the team for 3 turns. |   |
Let's see what this bad boy can do! | Recover 30% of max HP. Full bind recovery. Full awoken bind recovery. Attacker & Devil type cards ATK x1.5 for 2 turns. |   |
Letting Off Steam | Removes lock status on orbs. Change all orbs to Fire orbs. |  |
Leyline Energy Absorption | ATK x1 + 0.25x for every Enhanced Dark Orbs on the team for 1 turn. Change all orbs to Dark & Heart orbs. |  |
Liberation Shield | 50% damage reduction for 1 turn. Transform the card into Elven Archer, P'numas. |  |
Life Envisioning | Full HP recovery. Full awoken bind recovery. 100% damage reduction for 1 turn. |   |
Life Water Lotus Blossom | Inflict damage equal to ATK x50 to 1 enemy, and drain 100% of the damage you dealt. Affected by enemy element and defense. Randomly spawn 5 Heart orbs from non Water & Heart orbs. |     |
Lifestream | 35% damage reduction for 1 turn. Recover 4000 HP. |     |
Light Enhancement | Light attribute ATK x1.5 for 3 turns. Reduces cooldown of other skills by 1 turn. |       |
Light Fog Dragon Roar | Randomly spawn 2 Water orbs from non Water orbs. Increases time limit of orb movement by 1 second for 1 turn. |   |
Light Horn | Bind recovery for 5 turns. Reduce enemies' defense by 75% for 1 turn. Effects carry forward on sweep. |  |
Light of Intelligence | Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |  |
Light&Dark Orbs Change | Change Dark & Jammer orbs to Light orbs. Change Heart, Poison & Lethal Poison orbs to Dark orbs. |      |
Light, come forth! | Increase skyfall chance of Light orbs by 25% for 1 turns. Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Change right-most column into Light orbs. Removes lock status on orbs. |   |
Lightning Bolt | Deals damage equal to 10% of enemies' max HP. Ignore enemy element and defense. Change left-most column & right-most column into Fire orbs. |   |
Lightning Breath | Delay 2 turns to all enemies. Increase skyfall chance of Light orbs by 15% for 2 turns. |    |
Lightning Charge | Change top-most row into Light orbs. Reduces cooldown of other skills by 1 turn. |   |
Lightning Howl | Delay 1 turn to all enemies. Enhance Light orbs, +6% per orb, up to +180% for full board. |    |
Lightning Wind | Physical type cards ATK x1.5 for 2 turns. Inflict Light damage equal to ATK x30 to all enemies. Affected by enemy element and defense. |  |
Like I said, you can't win. | Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Attacker & Devil type cards ATK x3 for 2 turns. |    |
Lively Glance | Removes lock status on orbs. Change Light orbs to Fire orbs, Water orbs to Dark orbs. |    |
Lively Scowl | Removes lock status on orbs. Change all orbs to Fire, Wood & Dark orbs. |   |
Long Cherished Spirit | Full HP recovery. Delay 3 turns to all enemies. |  |
Looks like you're in a bind. | Change bottom-most row into Wood orbs. Randomly spawn 3 Jammer orbs from non Wood & Jammer orbs. |    |
Love Salmon! | Reduce current HP by 50%. Removes lock status on orbs. Change 2nd row from the bottom & bottom-most row into Water orbs. |   |
Lovely Chain | All attribute cards RCV x0.5 for 1 turn. Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Increases time limit of orb movement by 2 seconds for 1 turn. |  |
Loving Perception | 75% damage reduction for 2 turns. +2 combo counts for 2 turns. |   |
Lucky Punch | Inflict Wood damage equal to ATK x50-300 to all enemies. Affected by enemy element and defense. Randomly spawn 5 Wood orbs from non Wood orbs. |  |
Lucky TAMADRA's Blessing | Change the following orbs "O" on the board to Lights. OOOOOO O----O O----O O----O OOOOOO Change 2nd column from the left into Heart orbs. |  |
Lucky TAMADRA's first laugh of the year | Avoid all Dark damage for 6 turns. Increases time limit of orb movement by 2 seconds for 6 turns. |  |
Lunatic Storm | Change Fire & Heart orbs to Wood orbs. Increase skyfall chance of Wood orbs by 15% for 2 turns. |    |
Lurik Dream | Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). Change left-most column & 2nd column from the left into Fire orbs and the 2nd column from the right & right-most column into Heart orbs. |  |
Lush Springtime | Randomly spawn 6 Heart orbs from non Fire & Heart orbs. 50% damage reduction for 1 turn. |  |
Madness of Old Straw | 75% damage reduction for 1 turn. Change all orbs to Water, Wood & Light & Dark & Heart orbs. |    |
Magic Boosting Vessel | Reduces cooldown of other skills by 2 turns. All attribute cards RCV x3, Fire attribute cards ATK x3 for 2 turns. |  |
Magic Chain | +2 combo counts for 2 turns. Increases time limit of orb movement by 2 seconds for 2 turns. |     |
Magic Rain | Removes lock status on orbs. Awoken bind recovery for 3 turns. Change Fire, Jammer, Poison & Lethal Poison orbs to Water orbs. |   |
Magic Seal Release - Billios | Change bottom-most row into Dark orbs. Transform the card into Great Witch of the Mysterious Beasts, Nelle. |  |
Magic Seal Release - Dezan | +1 combo count for 1 turn. Transform the card into Great Witch of the Radiant Wings, Fasca. |  |
Magic Seal Release - Ghum | 50% damage reduction for 1 turn. Transform the card into Great Witch of the Forest Cloak, Aljae. |  |
Magic Seal Release - Lurik | Change all orbs to Fire & Heart orbs. Transform the card into Great Witch of the Dream Beasts, Remu. |  |
Magic Seal Release - Mezray | Change all orbs to Water & Heart orbs. Transform the card into Great Witch of the Mysterious Ocean, Norza. |  |
Magic Wind | Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). Change all orbs to Wood, Dark & Heart orbs. |  |
Magical Sewing | No skyfall combos for 1 turn. Change Dark, Jammer, Poison & Lethal Poison orbs to Heart orbs. |   |
Magical Song | Recover RCV x5 HP. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |   |
Magical Storm | Removes lock status on orbs. Change all orbs to Wood & Heart orbs. Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). |   |
Magic-Draining Light | Inflict damage equal to ATK x50 to 1 enemy, and drain 50% of the damage you dealt. Affected by enemy element and defense. Enhance Water orbs, +6% per orb, up to +180% for full board. |       
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Magicians Unite | Change Fire, Water, Jammer, Poison & Lethal Poison orbs to Dark orbs. +2 combo counts for 2 turns. Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). |  |
Magic's Call | Removes lock status on orbs. Full awoken bind recovery. Change all orbs to Water, Wood & Light orbs. |  |
Magma Ball | Deal 20000 Fire damage to all enemies. Affected by enemy element and defense. Change Dark orbs to Fire orbs. |      |
Magma Breath | Fire attribute ATK x1.5 for 2 turns. Inflict Fire damage equal to ATK x20 to all enemies. Affected by enemy element and defense. |       
      
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Makoi-style Demonic Absorption Wall | Change Heart, Jammer, Poison & Lethal Poison orbs to Dark orbs. 100% damage reduction for 1 turn. |   |
Malefic Dragon's Roar | Removes lock status on orbs. Change the following orbs "O" on the board to Darks. ---OOO -----O O----O O----- OOO--- Dark attribute ATK x2 for 1 turn. |   |
Mantra Blessing | Dark attribute ATK x3 for 3 turns. Randomly spawn 6 Dark orbs from non Dark orbs. |     |
Mantra Healing | Change Fire & Heart orbs to Water orbs. Change Jammer, Poison & Lethal Poison orbs to Heart orbs. +2 combo counts for 2 turns. Heal for 100% of max HP every turn for 2 turns. |     |
Mantra Luckbringer | +3 combo counts for 2 turns. Change 2nd row from the bottom into Wood orbs. |     |
Mantra Purification | Deals damage equal to 10% of enemies' max HP. Ignore enemy element and defense. Change all orbs to Fire, Light & Dark orbs. |   |
Mantra Reckoning | Light attribute ATK x2 for 3 turns. Randomly spawn 6 Light orbs from non Light orbs. |   |
Maragidyne | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Inflict Fire nuke damage equal to team Water ATK x50 to all enemies. |    |
Maragion | Change all orbs to Fire, Light & Heart orbs. Recover 20% of max HP. Bind recovery for 5 turns. Awoken bind recovery for 5 turns. |  |
Mars Daylight | Delay 1 turn to all enemies. Inflict Fire damage equal to ATK x50 to all enemies. Affected by enemy element and defense. |      |
Masterful Foundation | Delay 2 turns to all enemies. Dark attribute ATK x1.5 for 2 turns. Increases time limit of orb movement by 150% for 2 turns. |   |
Mastodon Power! | 30% damage reduction for 3 turns. Randomly spawn 4 Dark orbs from non Dark orbs. |  |
May the Power protect you. | Change Fire, Dark, Jammer, Poison & Lethal Poison orbs to Water orbs. Water attribute ATK x3 for 2 turns. |  |
Me with you forever. | Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Change all orbs to Fire, Water & Wood & Light & Dark orbs. |  |
Medagabryu | Dragon & Machine type cards ATK x1.5 for 1 turn. Reduce orb unmatchable status by 4 turns. Awoken bind recovery for 4 turns. |  |
Meditative Five Color Dragon | Dragon & Attacker type cards ATK x0.5 for 1 turn. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |    |
Mega Plasma Factor | Change right-most column into Light orbs. Delay 1 turn to all enemies. |   |
Megazord Power Now! | Full bind recovery. Full awoken bind recovery. Change all orbs to Fire, Light & Heart orbs. |   |
Melody Wink | Delay 1 turn to all enemies. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. |    |
Melon Shower | Change Water orbs to Heart orbs. Recover 30% of max HP. |    |
Melting Masks | Randomly spawn 5 Fire & Heart orbs from non Fire & Heart orbs. Reduces cooldown of other skills by 1 turn. |      |
Memoirs of a Quiet Night | No skyfall combos for 1 turn. Change Heart orbs to Dark orbs, Wood orbs to Light orbs. |   |
Menoa Gate -AMA3074- | Heart & Wood attribute cards ATK x3 for 1 turn. Randomly spawn 15 Wood & Heart orbs from non orbs. |  |
Menoa Gate -AMN4794- | Change all orbs to Water, Wood & Light orbs. Change left-most column into Water orbs. |  |
Menoa Gate -DPH3598- | Increase skyfall chance of Dark orbs by 15% for 1 turns. Change 2nd row from the top into Dark orbs. |  |
Menoa Gate -OPH2891- | Increase skyfall chance of Jammer orbs by 10% for 1 turns. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |  |
Menoa Gate -POSE3734- | Reduce current HP by 50%. Change all orbs to Fire, Wood & Heart orbs. |  |
Meowltimate Fang | +3 combo counts for 1 turn. Change top-most row into Wood orbs. Increases time limit of orb movement by 1 second for 1 turn. |   |
Merciful Mother Star | Increase skyfall chance of Heart orbs by 15% for 3 turns. Randomly spawn 3 Heart orbs from non Light & Heart orbs. |    |
Merciless Strike | Inflict Water damage equal to ATK x200 to 1 enemy in exchange for reducing current HP to 1. Affected by enemy element and defense. Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). |     |
Mercuria Enhancement | Water attribute ATK x5 for 1 turn. Reduces cooldown of other skills by 2 turns. |  |
Metal & Bone | Dark attribute ATK x3 for 1 turn. Recover 50% of max HP. |   |
Metamorph Baking | Change top-most row into Dark orbs and bottom-most row into Heart orbs. Transform the card into Blissful Witch, Ponno. |  |
Metamorph Magic | Change top-most row into Dark orbs. Transform the card into Witch of the Dark Flowers, Ponno. |  |
Meteor Charge - Dark | Change Light, Heart, Poison & Lethal Poison orbs to Dark orbs. Reduces cooldown of other skills by 1 turn. |      |
Meteor Charge - Light | Change Dark, Heart, Poison & Lethal Poison orbs to Light orbs. Reduces cooldown of other skills by 1 turn. |      |
Meteor Dream - Dark | Change Light, Heart, Jammer, Poison & Lethal Poison orbs to Dark orbs. Full orb unmatchable recovery. |  |
Meteor Gravity | Deals damage equal to 15% of enemies' max HP. Ignore enemy element and defense. Change left-most column into Dark orbs. |    |
Meteor Zone | Full awoken bind recovery. Change Dark orbs to Fire orbs. Increases time limit of orb movement by 2 seconds for 1 turn. |   |
Metsu Shoryuken | Deals damage equal to 15% of enemies' max HP. Ignore enemy element and defense. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |  |
Mezray Vortex | +2 combo counts for 1 turn. Removes lock status on orbs. Change all orbs to Water & Heart orbs. |  |
Mid-Air Frost Blast | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Reshuffle all orbs. |    |
Midare Benten | Deal 99 damage to all enemies. Ignore enemy element and defense. Increase skyfall chance of Wood orbs by 15% for 3 turns. |   |
Midnight Channel | Increases time limit of orb movement by -2 second for 1 turn. Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). |  |
Mighty Roar | Deal 200000 damage to all enemies. Ignore enemy element and defense. Reduces cooldown of other skills by 2 turns. |  |
Mind Sculpt | Delay 1 turn to all enemies. Inflict Poison damage equal to ATK x70 to all enemies every turn. Ignore enemy element and defense. |   |
Mind Suppression Sword | Change all orbs to Wood, Dark & Heart orbs. 50% damage reduction for 2 turns. |   |
Miracle of Fire | Change Light orbs to Fire orbs, Dark orbs to Heart orbs. Enhance Heart orbs, +6% per orb, up to +180% for full board. |      |
Miracle of Healing | Change all orbs to Heart orbs. 100% damage reduction for 2 turns. |      |
Miracle of Ice | Change Light orbs to Water orbs, Dark orbs to Heart orbs. Enhance Heart orbs, +6% per orb, up to +180% for full board. |      |
Miracle of Wood | Change Light orbs to Wood orbs, Dark orbs to Heart orbs. Enhance Heart orbs, +6% per orb, up to +180% for full board. |      |
Mirage Blade | Deal 1000 damage to all enemies. Ignore enemy element and defense. Change top-most row into Water orbs. |     |
Mirage Claw | Randomly spawn 6 Dark orbs from non Dark orbs. 35% damage reduction for 1 turn. |  |
Mirage Flare | Inflict Fire damage equal to ATK x20 to 1 enemy, and drain 50% of the damage you dealt. Affected by enemy element and defense. Dragon & Devil type cards ATK x2 for 1 turn. |     |
Mirrored Sacrifice | Reduce current HP by 50%. No skyfall combos for 1 turn. Change all orbs to Fire, Water & Dark orbs. |     |
Misato's Support | Change top-most row into Fire orbs. Heal for 50% of max HP every turn for 3 turns. |  |
Mission of Salvation | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Inflict Dark damage equal to ATK x50 to all enemies. Affected by enemy element and defense. |   |
Moon God's Arm | Randomly spawn 4 Dark & Heart orbs from non Dark & Heart orbs. Reduces cooldown of other skills by 1 turn. |    |
Moon Phase | Randomly spawn 7 Heart orbs from non Light & Heart orbs. Give 12 seconds to move orbs without triggering matches. |     |
Moon-Filled Night Shake | Reduce orb unmatchable status by 5 turns. Change bottom-most row into Dark orbs. |    |
Moonlight Curtain | Change all enemies attributes to Dark. ( Ignores status shield ) 50% damage reduction for 2 turns. |   |
Moonlight Secret Dance | Awoken bind recovery for 2 turns. Increases time limit of orb movement by 2 seconds for 1 turn. |   |
Moonlight Serenade | Removes lock status on orbs. Increases time limit of orb movement by 2 seconds for 1 turn. |    |
Moonlight Shell | Change all enemies attributes to Dark. ( Ignores status shield ) 100% damage reduction for 1 turn. |  |
Most impressive! | Recover 60% of max HP. Change top-most row into Water orbs. |  |
Mountain Wind of Joyous Longevity | No skyfall combos for 2 turns. Change Water orbs to Heart orbs. Increases time limit of orb movement by 1 second for 2 turns. |  |
Mujinkyaku | Change the following orbs "O" on the board to Light. ------ ------ -O---- OOO--- -O---- +1 combo count for 1 turn. |  |
Multiply | +1 combo count for 5 turns. 30% damage reduction for 5 turns. |   |
Muscle Enhancement | Inflict damage equal to ATK x100 to 1 enemy. Affected by enemy element and defense. Physical type cards ATK x3 for 1 turn. |   |
Muscle Manipulation | Dark attribute ATK x2 for 3 turns. Avoid all Light damage for 3 turns. |    |
Mutilate | Inflict Dark nuke damage equal to team Dark ATK x50 to all enemies. Change top-most row into Dark orbs. Change Dark orbs into locked orbs. |   |
Mutual Salvation | Water attribute ATK x0.01 for 1 turn. Bind recovery for 7 turns. Awoken bind recovery for 7 turns. |  |
My Favorite Ribbon | Change right-most column into Fire orbs. +2 combo counts for 1 turn. |  |
My friends need help! | Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). +2 combo counts for 1 turn. |  |
my gudegnir | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Change top-most row into Light orbs. |  |
Myriad Arrows | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Randomly spawn 8 Light orbs from non Light orbs. |    |
Myriad Truths | Reduce enemies' defense to 0 for 1 turn. Effects carry forward on sweep. Light attribute ATK x2 for 1 turn. Randomly spawn 9 Light orbs from non Light orbs. |  |
Myr's Support | Change left-most column into Heart orbs. Full orb unmatchable recovery. Full awoken bind recovery. |  |
Mysterious Changing Orbs | Change all orbs to Water & Light orbs. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. |     |
Mysterious Words | Randomly spawn 3 Dark & Heart orbs from non Dark & Heart orbs. Bind recovery for 3 turns. Awoken bind recovery for 3 turns. Reduce orb unmatchable status by 3 turns. |      |
Mystic Crown | Change the following orbs "O" on the board to Lights. ----O- ---OOO ----O- ------ ------ Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). Change the following orbs "O" on the board to Darks. -O---- OOO--- -O---- ------ ------ |  |
Mystic Lazer | Deal 6666 damage to 1 enemy. Ignore enemy element and defense. Increases time limit of orb movement by 2 seconds for 1 turn. |   |
Mystic Summoning: Agou | Increase skyfall chance of Fire & Water orbs by 10% for 20 turn. Transform the card into Avenging Exorcist, Seina. |  |
Mystic Summoning: Houten | Increase skyfall chance of Fire & Light orbs by 10% for 20 turn. Transform the card into Selfless Exorcist, Ryumei. |  |
Mystic Summoning: Yomigakushi | Increase skyfall chance of Dark orbs by 15% for 20 turns. Transform the card into Duplicitous Mystic, Mikage. |  |
Nagare, Unsheathed! | Water attribute ATK x3 for 3 turns. Change Fire orbs to Water orbs, Wood orbs to Heart orbs. |  |
Nasty Darkness | Heal for 40% of max HP every turn for 6 turns. Reduces cooldown of other skills by 1 turn. |  |
Nature's Call | Full bind recovery. Full awoken bind recovery. Change top-most row into Wood orbs. Change Wood orbs into locked orbs. |  |
Necro Bite | Counter 5x damage taken with Dark for 4 turns. Change Wood, Jammer, Poison & Lethal Poison orbs to Dark orbs. |    |
Necro Echo | Ignores enemy attribute damage absorb effects for 3 turns ( does not include combo shield, damage absorb shield, and damage void ). Change Wood, Jammer, Poison & Lethal Poison orbs to Dark orbs. |  |
Negative Network | Reduce current HP to 1. No skyfall combos for 1 turn. Change left-most column & right-most column into Dark orbs. |  |
Nerva Enhancement | Fire attribute ATK x5 for 1 turn. Reduces cooldown of other skills by 2 turns. |  |
Netherworld Star | Change Light & Heart orbs to Dark orbs. Increase skyfall chance of Dark orbs by 15% for 2 turns. |    |
New Year's Aurora | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Ignores enemy damage and attribute damage absorb effects for 3 turns ( does not include combo shield and damage void ). |   |
New Year's Dance | Awoken bind recovery for 3 turns. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |  |
Night Rose Flare | Removes lock status on orbs. Randomly spawn 5 Wood orbs from non Wood orbs. Full bind recovery. Full awoken bind recovery. |  |
Nine Lives | Inflict Fire damage equal to ATK x20-100 to all enemies. Affected by enemy element and defense. Randomly spawn 8 Fire orbs from non Fire orbs. |   |
Ninja Art - Wind Weaving Transformation | Change Water orbs to Wood orbs, Light orbs to Fire orbs. Change Wood orbs into locked orbs. Wood orbs skyfall as locked status for 10 turns. |  |
Ninja Exploding Dragon Blast | Fire & Dark attribute cards ATK x1.5 for 1 turn. Change Wood orbs to Fire orbs, Light orbs to Dark orbs. |   |
Ninja Power Now! | No skyfall combos for 1 turn. Change all orbs to Water, Wood & Heart orbs. |  |
Ninja Windsplitter | Change the following orbs "O" on the board to Hearts. OOOOOO O----O O----O O----O OOOOOO Change 3rd column from the right into Dark orbs. Change middle row into Dark orbs. |  |
No Match for Me | Inflict Light damage equal to ATK x50 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Randomly spawn 4 Light & Dark orbs from non Light & Dark orbs. |  |
No room for doubt. | Deal 10000 damage to all enemies. Ignore enemy element and defense. Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |     |
No way I'm gonna die here! | Dragon type cards ATK x3 for 2 turns. Change bottom-most row into Fire orbs. |   |
Nobody messes with my friends! | +1 combo count for 1 turn. Change all orbs to Fire & Light orbs. |  |
No-Look Pass | Inflict Fire nuke damage equal to team Fire ATK x10 to 1 enemy. Change 2nd row from the top into Fire orbs. |  |
Nordic Wind | Change Fire & Jammer orbs to Wood orbs. Change own attribute to Wood for 2 turns. Change Light, Poison & Lethal Poison orbs to Heart orbs. |    |
Northern Seven-Star Formation - Turtle | Change all orbs to Wood, Light & Dark orbs. Delay 2 turns to all enemies. |  |
Not a chance. | Removes lock status on orbs. Randomly spawn 5 Fire & Heart orbs from non Fire & Heart orbs. |  |
Not enough training pal! | Removes lock status on orbs. Reduce 20% of all enemies' HP. Ignore enemy element and defense. |   |
Not so fast. | Increase skyfall chance of Dark orbs by 15% for 3 turns. Reduce orb unmatchable status by 5 turns. Awoken bind recovery for 5 turns. |   |
Nothing more, nothing less. | Deal 49 damage to 1 enemy. Ignore enemy element and defense. Randomly spawn 3 Bomb orbs from non Bomb orbs. |  |
Now is the time to choose! | Reduce enemies' defense by 75% for 3 turns. Effects carry forward on sweep. Randomly spawn 3 Fire & Dark orbs from non Fire & Dark orbs. |   |
Now it's a fair fight! | Full bind recovery. Full awoken bind recovery. Change Fire orbs to Light orbs, Wood orbs to Heart orbs. |  |
Now, I am satisfied. | Full HP recovery. +2 combo counts for 1 turn. |   |
Now's the time for an all-out attack. | Reduce current HP by 50%. Ignores enemy damage void effects for 1 turn ( does not include combo shield, attribute absorb, and damage absorb ). Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |  |
Null Despair | Avoid all Dark damage for 1 turn. Heal for 100% of max HP every turn for 2 turns. |   |
Oblivion Nova | Deal 150000 damage to 1 enemy. Ignore enemy element and defense. Randomly spawn 3 Dark orbs from non Dark orbs. |    |
Ocean Lullaby | No skyfall combos for 1 turn. Change all orbs to Water, Wood & Dark & Heart orbs. |   |
Ocean Routine | Water attribute ATK x3 for 3 turns. Full awoken bind recovery. |  |
Odd Jobs ain't to be underestimated! | +2 combo counts for 1 turn. 75% damage reduction for 2 turns. |   |
Oh! This calls for a penalty. | Change Fire orbs to Wood orbs, Water orbs to Heart orbs. Heart & Wood attribute cards ATK x1.5 for 1 turn. |  |
Ohh! | Heal for 20% of max HP every turn for 4 turns. Change Jammer, Poison, Lethal Poison & Bomb orbs to Dark orbs. |  |
O-hohohohoho! | Change top-most row into Dark orbs and bottom-most row into Wood orbs. Reduces cooldown of other skills by 1 turn. |    |
OK! That was a heated fight! | Full bind recovery. Full awoken bind recovery. Change left-most column into Fire orbs and the right-most column into Light orbs. |    |
Omega Breath | Dragon type cards ATK x4 for 1 turn. Inflict Light damage equal to ATK x250 to all enemies. Affected by enemy element and defense. |  |
Omelet. | Inflict Light damage equal to ATK x100 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Change all orbs to Wood, Light & Jammer orbs. |   |
Oracle Light | Full awoken bind recovery. Change all orbs to Water, Wood & Light orbs. |    |
Orb Cataclysm | Reduce enemies' defense by 75% for 1 turn. Effects carry forward on sweep. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |   |
Orion Tri-star | 30% damage reduction for 5 turns. Increase skyfall chance of enhanced orb by 50% for 3 turns. |  |
Oshino's taste | 100% damage reduction for 2 turns. Reduce enemies' defense to 0 for 2 turns. Effects carry forward on sweep. |  |
Our adventure isn't over yet! | 50% damage reduction for 1 turn. Change Water orbs to Wood orbs. |  |
Overcoming Hardship | God type cards ATK x1.5 for 4 turns. Deal Wood damage equal to ATK x10 to all enemies in exchange for reducing current HP to 1. Affected by enemy element and defense. |   |
Overflame | 75% damage reduction for 3 turns. Transform the card into Bright Crimson Divine Mech King, Grandis. |  |
Overflowing Cherry Blossoms | Change all orbs to Fire & Wood orbs. Full HP recovery. Full bind recovery. Full awoken bind recovery. |  |
Overflowing Knowledge | Change all orbs to Light & Heart orbs. Recover 40% of max HP. Bind recovery for 4 turns. |      |
Overflowing Summer Colors | Change all orbs to Water & Heart orbs. Recover 40% of max HP. Bind recovery for 4 turns. Awoken bind recovery for 4 turns. |    |
Overflowing Torch Flames | Change all orbs to Fire & Heart orbs. Recover 40% of max HP. Bind recovery for 5 turns. Awoken bind recovery for 5 turns. |  |
Overgrown Moss | Randomly spawn 3 Wood orbs from non Wood orbs. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |  |
Over-Reflection | Change left-most column into Light orbs and the right-most column into Dark orbs. Counter 5x damage taken with Light for 1 turn. |   |
Pagoona Dios | 75% damage reduction for 2 turns. Increase skyfall chance of Fire orbs by 15% for 3 turn. |  |
Palm-Sized Game Arcade | Change all orbs to Fire, Water & Wood & Light orbs. Change the following orbs "O" on the board to Heart. ------ ------ -O---- OOO--- -O---- |  |
Pandemonium's Best Sake | Fire & Dark attribute cards ATK x2 for 1 turn. Randomly spawn 3 Jammer orbs from non Fire & Jammer orbs. |    |
Parable of the Three Arrows | Change all orbs to Fire & Water orbs. Reduces cooldown of other skills by 2 turns. |      |
Paradise Snow | Increase skyfall chance of Water orbs by 15% for 7 turns. Water orbs skyfall as locked status for 7 turns. |  |
Particle Beam | Inflict Wood damage equal to ATK x50 to all enemies. Affected by enemy element and defense. Reduces cooldown of other skills by 1 turn. |  |
Peaceful Melody | Delay 3 turns to all enemies. Change all orbs to Wood, Light & Heart orbs. |  |
Penetrating Arrow | Randomly spawn 6 Wood orbs from non Wood orbs. Wood attribute ATK x1.5 for 3 turns. |    |
Penetrating Shot | Randomly spawn 6 Wood orbs from non Wood orbs. 75% damage reduction for 1 turn. |  |
Perception of the Four Goddesses | Recover 50% of max HP. Change right-most column into Heart orbs. |  |
Performance of Judgement | Healer type cards ATK x2 for 2 turns. 35% damage reduction for 2 turns. |      |
Persistent Illumination | Change all orbs to Wood, Light & Heart orbs. Full bind recovery. Full awoken bind recovery. |  |
Phantom Charge | Change top-most row into Dark orbs. Reduces cooldown of other skills by 1 turn. |   |
Phantom Mode | Increase skyfall chance of enhanced orb by 50% for 1 turn. Enhance Dark orbs, +6% per orb. |   |
Photonic Artillery Betelgeuse | All attribute cards RCV x0 for 5 turns. Change all orbs to Water, Wood & Light orbs. |  |
Pious Prayer | 35% damage reduction for 4 turns. Increases time limit of orb movement by 150% for 4 turns. |    |
Pirate Dragon's Might | Reduce 15% of all enemies' HP. Ignore enemy element and defense. Dragon type cards ATK x2 for 1 turn. |    |
Pirates without a sky. | Increase skyfall chance of enhanced orb by 50% for 3 turns. Change Fire, Jammer, Poison & Lethal Poison orbs to Wood orbs. |    |
Planet-Destroying Thunder Breath | Removes lock status on orbs. Change all orbs to Fire, Wood & Dark orbs. |  |
Plasma Blade | Delay 2 turns to all enemies. Change Wood, Dark, Jammer, Poison & Lethal Poison orbs to Light orbs. |  |
Plasma Cannon | Deal 30000 Light damage to all enemies. Affected by enemy element and defense. Enhance Light orbs, +6% per orb, up to +180% for full board. |  |
Plasma Signal | Change right-most column into Light orbs. Reduces cooldown of other skills by 1 turn. |   |
Platinum mad! | Change all orbs to Fire, Wood & Dark & Heart orbs. Full bind recovery. Full awoken bind recovery. |  |
Play the Summer Away | Change all orbs to Water, Wood & Light & Heart orbs. Reduces cooldown of other skills by 1 turn. |  |
Please keep your eyes on me, okay? | Change all orbs to Wood & Heart orbs. Transform the card into Snake Goddess, Nadeko Sengoku. |  |
Pledging Hoop | Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Increases time limit of orb movement by 1 second for 2 turns. |  |
Pocha Pocha Walking | Deal 77777 damage to all enemies. Ignore enemy element and defense. Randomly spawn 3 Fire, Water, Wood, Light & Dark orbs from non orbs. |   |
Poison Fang of Cursed Fire | Change all orbs to Light, Heart & Jammer orbs. Inflict Poison damage equal to ATK x1 to all enemies every turn. Ignore enemy element and defense. |   |
Poison Fang of Temptation | Inflict Water damage equal to ATK x10 to all enemies. Affected by enemy element and defense. Inflict Poison damage equal to ATK x8 to all enemies every turn. Ignore enemy element and defense. |  |
Poison Mist | Devil type cards ATK x1.5 for 1 turn. Inflict Poison damage equal to ATK x1 to all enemies every turn. Ignore enemy element and defense. |       
     |
Poison World | Inflict Poison damage equal to ATK x80 to all enemies every turn. Ignore enemy element and defense. Increase skyfall chance of Dark orbs by 15% for 3 turns. |   |
Poisonous Fang of Transformation | Change all orbs to Fire, Water & Wood & Light & Dark & Jammer orbs. Inflict Poison damage equal to ATK x1 to all enemies every turn. Ignore enemy element and defense. |    |
Poisonous Sting Attack | Inflict Poison damage equal to ATK x10 to all enemies every turn. Ignore enemy element and defense. 50% damage reduction for 2 turns. |    |
Pompurin Dance | Light attribute ATK x3 for 1 turn. Change Heart orbs to Light orbs. |    |
Power Burst | Reduce current HP by 50%. Change top-most row into Fire orbs and bottom-most row into Dark orbs. |  |
Power Gradation | 100% damage reduction for 1 turn. Deal 300000 damage to all enemies. Ignore enemy element and defense. |  |
Power Hands Megaton Punch | Attacker type cards ATK x10 for 1 turn. Deal 5000000 damage to 1 enemy. Ignore enemy element and defense. | ![No.5760 Kamen Rider Super-1 [Power Hands] No.5760 Kamen Rider Super-1 [Power Hands]](img/spacer.gif) |
Power of Tito | Removes lock status on orbs. Awoken bind recovery for 3 turns. Change Fire, Jammer, Poison & Lethal Poison orbs to Dark orbs. |   |
Power Shot | Deal Fire damage equal to ATK x150 to all enemies in exchange for reducing current HP by 50%. Affected by enemy element and defense. Increase skyfall chance of Fire orbs by 25% for 1 turn. |   |
Power to Crush Souls | Deals damage equal to 20% of enemies' max HP. Ignore enemy element and defense. Dark attribute ATK x4 for 1 turn. |  |
Prayer of Exorcism | Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). Change Fire orbs to Wood orbs. Full awoken bind recovery. |  |
Prepare to be educated! | Removes lock status on orbs. Change top-most row into Dark orbs and bottom-most row into Wood orbs. |  |
Prim and proper braids | 75% damage reduction for 2 turns. Light attribute ATK x3 for 2 turns. |  |
Princess' Loyal Attendant | Removes lock status on orbs. Change Dark orbs to Water orbs, Wood orbs to Light orbs. |   |
Princess Smile | Delay 1 turn to all enemies. Removes lock status on orbs. |    |
Princess who guides the Paladins | Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. Increase skyfall chance of Light orbs by 15% for 3 turns. |     |
Prism Blue Burst | Inflict Water damage equal to ATK x100 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Change all orbs to Water orbs. |   |
Prism Fire | Change all orbs to Fire, Water & Wood & Light & Dark & Heart & Jammer orbs. Enhance Fire orbs, +6% per orb, up to +180% for full board. |    |
Progressive Knife | Awoken bind recovery for 2 turns. Randomly spawn 2 Water & Dark orbs from non Water & Dark orbs. |  |
Promise Bouquet - Light | Change Wood, Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. Increase skyfall chance of Light orbs by 15% for 4 turns. |    |
Promise Veil - Light | Change Wood, Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). |  |
Proof of the Strongest Sorcerer | Increase skyfall chance of Dark orbs by 7% for 99 turns. Change all orbs to Light, Dark & Heart orbs. |  |
Prophecy's Propagation | Reduces cooldown of other skills by 1 turn. Transform the card into Shadowstorm Martial Arts Master, Scathach. |  |
Protection Magic - Dark | Change Wood orbs to Heart orbs. Bind recovery for 3 turns. |    |
Protection Magic - Fire | Change Water orbs to Heart orbs. Bind recovery for 3 turns. |    |
Protection Magic - Light | Change Water orbs to Heart orbs. Bind recovery for 3 turns. |     |
Protection Magic - Water | Change Wood orbs to Heart orbs. Bind recovery for 3 turns. |    |
Protection Magic - Wood | Change Fire orbs to Heart orbs. Bind recovery for 3 turns. |    |
Protection of the Blue Monarch | 50% damage reduction for 1 turn. Change Heart & Dark orbs to Water orbs. |     |
Proud Impulse | Counter 5x damage taken with Light for 4 turns. Change Water, Jammer, Poison & Lethal Poison orbs to Light orbs. |   |
Psycho Blast | Change bottom-most row into Dark orbs. Delay 2 turns to all enemies. |  |
Pterodactyl Power! | All attribute cards RCV x2 for 1 turn. Change all orbs to Fire, Light & Heart orbs. |  |
Pulsar 67 | Change left-most column into Dark orbs and the right-most column into Wood orbs. Inflict Wood nuke damage equal to team Wood ATK x40 to all enemies. |  |
Pumpkin Smile | ATK x1 + 0.3x for every Enhanced Combo on the team for 1 turn. Change all orbs to Fire, Wood & Heart orbs. |  |
Pure Heart of the Magic Spear | Change Light & Heart orbs to Water orbs. +2 combo counts for 1 turn. |  |
Pureblood Pillar | Change all orbs to Fire, Water & Wood & Dark & Heart orbs. Reduces cooldown of other skills by 1 turn. |     |
Purgatory Dragon's Deadly Slice | Delay 2 turns to all enemies. Change Heart, Jammer, Poison & Lethal Poison orbs to Dark orbs. |    |
Purging Thunderdrums | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |       |
Purification of Change | Randomly spawn 6 Fire, Dark & Heart orbs from non Fire, Dark & Heart orbs. Increases time limit of orb movement by 150% for 1 turn. |  |
Purify Mode | All attribute cards RCV x1.5 for 4 turns. Change Jammer, Poison, Lethal Poison & Bomb orbs to Heart orbs. Increases time limit of orb movement by 150% for 4 turns. |      |
Purple Season | Randomly spawn 3 Dark & Heart orbs from non Dark & Heart orbs. Removes lock status on orbs. Reduces cooldown of other skills by 1 turn. |    |
Puu | 75% damage reduction for 1 turn. Increases time limit of orb movement by 200% for 1 turn. |  |
Puzzle & Dragons | Increases time limit of orb movement by 5 seconds for 3 turns. Dragon type cards ATK x2 for 1 turn. |    |
Puzzle & Dragons W | Increases time limit of orb movement by 200% for 2 turns. Dragon type cards ATK x2 for 2 turns. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |       
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Qualia Ego | Removes lock status on orbs. Randomly spawn 15 Light & Heart orbs from non orbs. |     |
Queen Marionette | Randomly spawn 6 Dark orbs from non Dark orbs. Removes lock status on orbs. Delay 1 turn to all enemies. Enhance Dark orbs, +6% per orb. |   |
Quick Bomb | Reduce enemies' defense by 50% for 1 turn. Effects carry forward on sweep. Deal 99 damage to 1 enemy. Ignore enemy element and defense. |       
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Quick Guard | 15% damage reduction for 1 turn. Bind recovery for 3 turns. Awoken bind recovery for 3 turns. |    |
Raging Blaze | Change Water & Heart orbs to Fire orbs. Increase skyfall chance of Fire orbs by 15% for 2 turn. |     |
Raging Heat | Full awoken bind recovery. Fire & Water orbs skyfall as locked status for 8 turn. |    |
Raging Shift | Switch places with leader card. Use again to switch back. 75% damage reduction for 1 turn. |      |
Raging Tempest | Change Water, Jammer, Poison & Lethal Poison orbs to Wood orbs. Change Wood orbs into locked orbs. |  |
Rainbow Typhoon | Change all orbs to Fire, Water & Wood & Light & Dark & Heart & Jammer orbs. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |  |
Rainstorm | Increase skyfall chance of Fire orbs by 7% for 99 turn. Change all orbs to Fire & Heart orbs. |  |
Rainy Devil | All attribute cards RCV x0.25 for 1 turn. Unable to use active skill for 1 turn. Ignores enemy damage void effects for 1 turn ( does not include combo shield, attribute absorb, and damage absorb ). |  |
Rambunctious Knowledge | Change all orbs to Light & Heart orbs. Full HP recovery. Full bind recovery. Full awoken bind recovery. |  |
Rampage | Deal Wood damage equal to ATK x60 to all enemies in exchange for reducing current HP by 50%. Affected by enemy element and defense. Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). |  |
Rampaging Geyser | Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Deals damage equal to 25% of enemies' max HP. Ignore enemy element and defense. Dragon & Devil type cards ATK x2 for 1 turn. |    |
Ravaging Wind | Change Dark orbs into locked orbs. Change all orbs to Heart & Jammer orbs. |  |
Ray of God | Full HP recovery. Change top-most row into Light orbs. |  |
Recovering Chance | Change Dark & Heart orbs to Wood orbs. Recover 20% of max HP. Full bind recovery. Full orb unmatchable recovery. |   |
Recovery Club | Removes lock status on orbs. Full awoken bind recovery. Change all orbs to Wood, Light & Dark orbs. |  |
Recovery Encouragement | All attribute cards RCV x2 for 4 turns. Bind recovery for 4 turns. |   |
Recovery Enhancement | Inflict damage equal to ATK x100 to 1 enemy. Affected by enemy element and defense. Healer type cards ATK x3 for 1 turn. |   |
Recovery Storm | Removes lock status on orbs. Awoken bind recovery for 3 turns. Change Water, Jammer, Poison & Lethal Poison orbs to Wood orbs. |   |
Red Crest | Deal 100000 damage to 1 enemy. Ignore enemy element and defense. Attacker type cards ATK x2.5 for 2 turns. |     |
Red Dragon Liquid | Randomly spawn 5 Water orbs from non Water orbs. Dragon type cards ATK x2 for 1 turn. |   |
Red Dream | Spawn 1 spinner/roulette orb that spin for 1 second for 1 turn. Increases time limit of orb movement by 5 seconds for 1 turn. |  |
Red Melody | Increases time limit of orb movement by 200% for 5 turns. Reduce orb unmatchable status by 5 turns. |  |
Refresh Order | All attribute cards RCV x2 for 3 turns. Reshuffle all orbs. Dragon type cards ATK x2 for 3 turns. |   |
Refreshing Pluck | Heal for 100% of max HP every turn for 2 turns. Transform the card into Sophisticated Draconic Songstress on Shamisen, Azuha. |  |
Refreshing Talk | Increases time limit of orb movement by 200% for 3 turns. All attribute cards RCV x2 for 3 turns. Reshuffle all orbs. |   |
Rekka, Unsheathed! | Fire attribute ATK x3 for 3 turns. Randomly spawn 10 Fire, Light & Heart orbs from non orbs. |  |
Release of the 5 Gods | +2 combo counts for 10 turns. Transform the card into Supreme Kouryu Emperor, Fagan - Rai. |  |
Remember me each time you look at the moon... | No skyfall combos for 3 turns. Randomly spawn 4 Dark orbs from non Dark orbs. |  |
Remove Disguise - Jiraiya | Removes lock status on orbs. Change all orbs to Wood & Heart orbs. +2 combo counts for 1 turn. Transform the card into Phantom Ninja, Jiraiya. |  |
Renho Army PAD Squadron | Deal 20 damage to 1 enemy for 5 times. Ignore enemy element and defense. |  |
Reshel Flatter | 30% damage reduction for 6 turns. Increase skyfall chance of Fire & Dark orbs by 10% for 6 turn. |   |
Resistance of the Destroying Lance | Change Light & Heart orbs to Fire orbs. +2 combo counts for 1 turn. |  |
Resolve through worries and hesitation. | +2 combo counts for 1 turn. Randomly spawn 5 Fire, Water, Wood, Light, Dark & Heart orbs from non orbs. |  |
Reversal Eye | Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Removes lock status on orbs. All attribute cards RCV x2.5 for 5 turns. Increases time limit of orb movement by 250% for 5 turns. |  |
Reversal Flame | Enhance Fire orbs, +6% per orb, up to +180% for full board. Removes lock status on orbs. Increases time limit of orb movement by 2 seconds for 1 turn. |    |
Reversal Shine | Enhance Light orbs, +6% per orb. Increases time limit of orb movement by 2 seconds for 1 turn. |  |
Reverse Five Flash Rip | Randomly spawn 15 Dark orbs from non Dark orbs. Enhance Dark orbs, +6% per orb. |   |
Reynn. You ready? Yeah! | Increase skyfall chance of enhanced orb by 50% for 3 turns. Change Heart, Poison & Lethal Poison orbs to Light orbs. Change Fire & Jammer orbs to Dark orbs. |   |
Riot Gun | Delay 2 turns to all enemies. Full bind recovery. Full awoken bind recovery. |  |
Riot of the Blood | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Increases time limit of orb movement by 300% for 1 turn. Attacker type cards ATK x3 for 1 turn. |  |
Ripple Guard | 75% damage reduction for 1 turn. Full bind recovery. Full awoken bind recovery. |  |
Rising Dark | Increase skyfall chance of Dark orbs by 15% for 5 turns. Reduces cooldown of other skills by 1 turn. |    |
Rising of the Orbs | Reduce orb unmatchable status by 5 turns. Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |  |
Rising Sun Shine | Removes lock status on orbs. All attribute cards RCV x1.2 for 1 turn. God type cards ATK x1.2 for 1 turn. |  |
Rising Sun Sparkle | Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. All attribute cards RCV x2 for 1 turn. Reduces cooldown of other skills by 1 turn. God type cards ATK x2 for 1 turn. |   |
Rising Sun's Evil Light | Increase skyfall chance of Jammer orbs by 25% for 1 turns. Increases time limit of orb movement by 1 second for 1 turn. |  |
Rising Sweets | Change top-most row into Dark orbs and bottom-most row into Wood orbs. Change Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs. |  |
Roar of the Time-Sea | Delay 1 turn to all enemies. Enhance Water orbs, +6% per orb, up to +180% for full board. |   |
Robotic Weapon | Physical type cards ATK x2.5 for 1 turn. Reduces time limit of orb movement to 25% for 1 turn. |   |
Rock 'n' roll! | Full orb unmatchable recovery. Removes lock status on orbs. Full awoken bind recovery. Change all orbs to Fire, Dark & Heart orbs. |  |
Rock You! Baby! | Change Heart orbs into locked orbs. Change all orbs to Fire, Wood & Dark orbs. |   |
Rolling Slash | Full bind recovery. Full awoken bind recovery. Change all enemies attributes to Light. ( Ignores status shield ) |  |
Rose Flare | Randomly spawn 4 Fire orbs from non Fire orbs. Reduces cooldown of other skills by 1 turn. |   |
Rose Lip | Increases time limit of orb movement by 200% for 1 turn. Change left-most column into Wood orbs and the right-most column into Water orbs. |   |
Round Trip | 30% damage reduction for 2 turns. Awoken bind recovery for 2 turns. Change Fire orbs to Light orbs. |   |
Roundslash | 35% damage reduction for 1 turn. Change 2nd row from the bottom into Fire orbs. |    |
Royal Fork | Reduces cooldown of other skills by 2 turns. Heal for 50% of max HP every turn for 3 turns. |  |
Royal Gravity | Reduce 30% of all enemies' HP. Ignore enemy element and defense. Recover 30% of max HP. |    |
Ruinous Pyroclasm | No skyfall combos for 2 turns. +1 combo count for 2 turns. Increase skyfall chance of Fire, Wood, Dark & Heart orbs by 100% for 2 turn. |  |
Rule Breaker | Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ). Change left-most column & right-most column into Dark orbs. |  |
Rune Enhance - Dark & Light | Dark & Light attribute cards ATK x2.5 for 3 turns. Reduces cooldown of other skills by 1 turn. All attribute cards RCV x2.5 for 3 turns. |   |
Rune Enhance - Fire & Water | Fire & Water attribute cards ATK x2.5 for 3 turns. Reduces cooldown of other skills by 2 turns. All attribute cards RCV x2.5 for 3 turns. |   |
Rune Enhance - Light & Water | Light & Water attribute cards ATK x2.5 for 3 turns. Reduces cooldown of other skills by 1 turn. All attribute cards RCV x2.5 for 3 turns. |    |
Rune Enhance - Water & Dark | Water & Dark attribute cards ATK x2.5 for 3 turns. All attribute cards RCV x2.5 for 3 turns. Reduces cooldown of other skills by 1 turn. |    |
Rune Enhance - Wood & Dark | Wood & Dark attribute cards ATK x2.5 for 3 turns. Reduces cooldown of other skills by 2 turns. All attribute cards RCV x2.5 for 3 turns. |    |
Ruthless Commander | Enhance Dark orbs, +6% per orb. 35% damage reduction for 1 turn. |   |
Sabertooth Tiger Power! | Bind recovery for 5 turns. Awoken bind recovery for 5 turns. Change Fire orbs to Light orbs, Wood orbs to Heart orbs. |  |
Sabre Thrust | Deal 100000 damage to 1 enemy for 5 times. Ignore enemy element and defense. |   |
Sacred Blue | Change bottom-most row into Water orbs. 50% damage reduction for 3 turns. |  |
Sacred Energy Armor | 75% damage reduction for 1 turn. Change all orbs to Fire, Water & Light & Dark orbs. |  |
Sacred Feather | Full bind recovery. Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. |    |
Sacred Fire Oath | Change Dark & Heart orbs to Fire orbs. Recover 30% of max HP. |    |
Sacred Fire of Claíomh Solais | Change Water orbs to Fire orbs, Dark orbs to Heart orbs. Change own attribute to Fire for 2 turns. |   |
Sacred Form | 35% damage reduction for 3 turns. Balanced & God type cards ATK x1.5 for 3 turns. |  |
Sacrificing Sword Stroke | Inflict Wood damage equal to ATK x100 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. +2 combo counts for 1 turn. Wood attribute ATK x2 for 1 turn. |     |
Saintly Maiden's Command | Inflict Light damage equal to ATK x10 to all enemies. Affected by enemy element and defense. All attribute cards RCV x2 for 2 turns. |   |
Sakura Rain | Delay 1 turn to all enemies. Increase skyfall chance of Fire, Water, Light & Heart orbs by 100% for 1 turn. |   |
Salvation | Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Full HP recovery. Full orb unmatchable recovery. |  |
Samurai Dragon's Bravery | Reduce 15% of all enemies' HP. Ignore enemy element and defense. Enhance Fire orbs, +6% per orb, up to +180% for full board. |    |
Santa TAMADRA's Candy | Change the following orbs "O" on the board to Light. ------ ------ O----- O----- OOO--- Change the following orbs "O" on the board to Fire. ------ ------ -----O -----O ---OOO |  |
Santa TAMADRA's Present | Increase skyfall chance of Fire & Wood orbs by 5% for 99 turn. Randomly spawn 3 Fire & Wood orbs from non Fire & Wood orbs. |  |
Sapphire of the Emperor | Change top-most row into Fire orbs. Change left-most column into Fire orbs. |   |
Savage Fang | Inflict Wood damage equal to ATK x100 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Change Fire, Dark, Jammer, Poison, Lethal Poison & Bomb orbs to Wood orbs. |    |
Scanning Charge | All attribute cards RCV x3 for 1 turn. Increases time limit of orb movement by 300% for 1 turn. Balanced & Machine type cards ATK x3 for 1 turn. |  |
Scheat's Support | Change Wood orbs to Water orbs, Heart orbs to Dark orbs. 50% damage reduction for 4 turns. |  |
Seaside Dance | Change Wood & Light orbs to Water orbs. All attribute cards RCV x0.25 for 1 turn. |   |
Secret Blow | Deal 100000 Fire damage to 1 enemy in exchange for reducing HP by 50%. Affected by enemy element and defense. Delay 1 turn to all enemies. |   |
Secret Box | Change Wood orbs to Dark orbs, Light orbs to Heart orbs. Enhance Heart orbs, +6% per orb. |       
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Secret Record | Dark & Wood attribute cards ATK x2.5 for 3 turns. Reduces cooldown of other skills by 2 turns. |   |
Secret Technique Kessho Shi | Deal 49 damage to 1 enemy. Ignore enemy element and defense. Randomly spawn 2 Wood & Dark orbs from non Wood & Dark orbs. |   |
Secret Technique Tensho Juji Ho | Change middle row into Light orbs. Change 3rd column from the right into Light orbs. |   |
Seething Chaos | Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Bind recovery for 3 turns. |   |
Seirei, Koropokkur | Delay 2 turns to all enemies. Increase skyfall chance of Water orbs by 15% for 4 turns. |  |
Seiryuu Seven-Star Formation | Change all orbs to Water, Wood & Dark orbs. Reduces cooldown of other skills by 1 turn. |     |
Seiryuu Seven-Star Perception | Change all orbs to Water, Wood & Dark orbs. Enhance Water orbs, +6% per orb. |   |
Seiryuu Seven-Star Protection | +3 combo counts for 1 turn. Increases time limit of orb movement by 3 seconds for 1 turn. Change all orbs to Water, Wood & Dark orbs. |  |